Tuesday 15 June 2021

Zona Alfa - Solo Mission

Some pics from the game I played yesterday.

Got a few of the new terrain items I'd finished off recently on the board. Went for a 3x3' board. For the first time actually - normally I've just done bigger boards and played, 'whatever size that is'.

The smaller board keeps the Hot Spots close... which, it turns out, is super dangerous.

The Mission Object was bottom-left (the new 'tree people anomaly'). The new underground access hatches were HS's top-left and bottom-right. One in the middle of the board at the outpost, and one top-right on the second-to-rightmost generator.


The crew started on the track to the outpost. Sniper tossed a bolt at the central HS and disturbed some zombies. These were taken care of relatively easily.  The Scientists went up and checked the HS, no anomaly, so everyone booted up toward the MO. 

POI Scientists bolt tossed the MO and produced some mutants [gulp].

In the meantime random rolls were generating bloodsuckers at the generator HS and snorks at one of the Pipes...

These quickly started moving in from the party's rear, attracted by the gunfire.

The mutants quickly overpowered the scientists, taking wounds but are 2-wound critters. Tough.
ASSAULT Stalker was blasting away rather ineffectually and was also overwhelmed (being leader he has 2 wounds... and lost them both!).

SNIPER Stalker was pounced on by the remaining mutants and managed to remain Active (self-med-kit). But then the final mutant piled in,  followed by bloodsuckers from the back,  and snorks were well within range on the right....

Duh duh duaaaaaaah!

Called it there.... and it was called a tragic loss. Big time.

Several mistakes were made, probably the worst being triggering the MO with the team still spread out. Overwatch may have turned back the initial mutant charge. 

Was a silly rush really, there was no time pressure (9 turn limit : 4 + d5 : rolled 9/2 = 5). Wanted to see if I could hit up all the HS on the map as they were so close.

Was good though. Not all games could or should be victories.

The smaller 3x3' board was actually fun. Less hiking to get around the board. But as mentioned the proximity of the HS   meant the hostiles were an ever-present threat. Especially the fast ones - which all of these were... 2x8" moves meant they were on you in 2 turns at most. I'll definitely play small board again.

A house rule I use(d) was that at the end of the turn the HS have a chance of randomly triggering, releasing the hostiles even if you don't i.e. bolt toss them. This happened more frequently than the crew could handle and with tougher hostile classes. 

Was an impromptu session at the tail end of a public holiday so called it there. Was just nice to get the dice out.

Until next time...


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