One Page Rules

 aka: What's my headspace regarding this system...


[first/current version - dec 2022]
One Page Rules (OPR) has really zipped into the forefront of what I'm doing with my hobby time.

It's pretty much everything I'm looking for in a games system...
- low rule complexity, meaning fewer edge cases and less rules look up time,   leading to...
- simple
- quick (multiple games in the time it would take to play one game of i.e. epic... that's a win)
- gets a result
- low 'tricks' and 'gotchas',   and also...
- use whatever models you want
- either 'skirmish' (Grimdark Future: Firefight - GFF) or 'squad' (Grimdark Future - GF) level versions with minimal difference between 'modes' (so no 
- growing acceptance within 'the local community' as a popular system

I'm less and less likely wanting to play a complex system where I can barely remember the basic rules, let alone the caveats and fine-print of my own army, let alone my opponent's from month to month.  It's not that my memory is that bad, it's just when you play so infrequently you naturally drop out a lot, especially the nuance/tricksy rules, leaving you open for bad game experiences.

OPR takes away much of that problem.  The game play mechanics are so simple that you can actually focus on the tactics of the game and put your opponents stats in RAM without overloading.


We played GFF and even 'harder' models could be brought down by 'lesser' models. Fail an armour save and then whiff the stun test and the model is fair game.  i.e. the models aren't overpowered, requiring specific rock/paper/scissor matchups to bring them down (which you have to know in advance and tailor an army for).  'tough' models were tough, but that's a deliberate characteristic.

This will likely make my commitment to Kill Team and Necromunda a 'token effort' ongoing (both of which are covered by GFF rule set - and there are definitely people playing munda with GFF). TBH I see myself at best as a participating NPC in such events.

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