There's some aspects of hobbying that are just dull. Some people probably like them, but there's no accounting for taste.
When you're painting, blocking in colours is pretty dull, but then when you add the washes and dry brushing and the models start to pop it starts to feel like it's all worthwhile.
Similarly when you play a mission and have a cool little narrative to tell that's fun, but then writing it all up can be a bit tiresome, draft, hunting typos, coming up with ideas even.
Well, recently I was investigating an AI site/online thingime... I was actually looking at the code/programming it produces, but i also had a poke at the 'wordsmithing' capabilities. It's... not overly bad - but that is conditional. Anyway, I'm still contemplating but thought I'd present a little result I got.
I can possibly see myself using this to make filler stories from battle reports in the future. Perhaps I am using one to write this post now...
Nah, definitely not.
LATER: I'm going to add some more details and edit it and see what I can come up with. I'll just present the end result.
...
After a few attempts at providing just specific suggestions, the going was slow. So I copied out the text, made a bunch of changes I wanted enmass and then plugged it back in for review and suggestions (i.e. typo checking, but there were also a few suggestions that, if not 100% what I wanted, then they at least prompted me to review and rethink a sentence or statement). I also had it try to change it from third to first person narrative, and from past to present tense. Not 100% successful, but not bad for AI.
This is the final result, with a dozen (or two) revisions...
"The sun is low in the sky, casting deep shadows from the stark, abandoned apartment block. The once well-manicured lawns and gardens around the structure are now wildly overgrown with tangled weeds and wildflowers that sway slightly in the breeze. The windows of the apartment block are shattered and peeling paint covers the walls, giving it a desolate and abandoned appearance.
The estate's grounds are level but the surrounding trees have grown unchecked, evolving season by season into a suffocating wood, threatening to overwhelm the once high-traffic clearing. The predominantly deciduous trees block a lot of light, giving the approach a perceived green glow. In winter visibility would have been far greater, but assignments were executed near instantaneously, without that kind of strategic forethought.
The two STALKERS cross from the tree line to the structure quickly and enter the shadow of the building, weapons raised. The leader pushes one of the doors open quietly and peers inside. The interior of the building is dark and musty, the only light coming from the leaf-dappled sun filtering in through the broken windows.
Their worn but well kept boots tread carefully over the battered floor, littered with divots, loose tiles and crumbling plasterboard. But even for seasoned combatants like the STALKERS, complete silence amidst such debris is near impossible and they soon hear a sudden, startled commotion ahead from a group of bandits who had been using the building as a squat.
The bandits, caught off guard by the sudden appearance of the armed intruders, draw their weapons cursing, and attack.
Gun shots boom deafeningly within the hollow hallways, turning the ruined structure into a sudden maelstrom of deadly distractions, but the STALKERS are combat veterans with years of experience operating in some of the most dangerous places in the world.
The veterans duck into concealment and choose complimentary firing lines, quickly take control of the situation. They manoeuvre fluidly, pushing forward unrelenting with controlled aggression. Short bursts of their assault rifles dropping the bandits efficiently, ruthlessly.
They move methodically through the building ensuring it is clear, expertly sweeping each rotting room and checking the body of each emaciated bandit to ensure it is no longer a threat. The leader kicks over the last of the prone bodies, noting dispassionately the ragged clothes and the rust on the weapon that the lifeless hand holds.
With breath tainted by plaster dust and gun smoke and adrenaline rushing through their blood, the STALKERS emerge from the building, ready to report back to their superiors about the success of their mission. As they step outside, they are peppered with concrete splinters as bullets smash heavily into the wall, another destructive insult to what had once been home to several families.
A troop of dishevelled bandits approaches from the undergrowth, continuing the battle outside. The drab green of the STALKERS fatigues contrast starkly against the building's stucco exterior, making an inviting silhouette for the newcomers. The STALKERS immediately drop into cover unphased, resuming the fight with practiced determination and skill, picking off the desperate but clearly inexperienced bandits one after another until only they remain.
Silence returns and they scan the surrounding area, knowing instinctively that it would be unwise to stay much longer, but waiting with drilled patience to ensure it is clear to move. There are still likely to be more bandits out there, drawn by the sound of the pitched gunfire.
The leader makes a quick hand gesture and they detach from their position to leave. Their mission is complete, they have collected all the intel they need and then some.
As they disappeared into the overgrown vegetation, the decrepit complex is again left to its fate, at least for now."
Fun stuff... the process... not the inexpert fiction.
And I guess that leads to my conclusion. Based on my experiment it provided not a complete story like i'd somehow expected (how could it possibly know what i wanted without detailed input) but a feedback mechanism to make me review and revise the story more.
As a writing tool it was helpful. The content it produced was not specifically what I was after but it did provide suggestions for areas that might be considered weak and suggestions for improvement - based on just one test I don't know how generic or otherwise that advise is.
It also provided motivation to review and improve what I was writing as real time feedback, in the same way that discussing or talking out the story with a real person might be help, but without snide organic criticism haha :p
Anyways, until next time... beep bop boop!
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