So what the hell are you rambling about chris?
Some two to three weeks ago I went walk-about in a limited capacity, visiting family in the nation's illustrious capital, due to borders opening yada yada.
A five person crew (very familiar though not entirely the same as my original crew). The crew were named (nice and easy to write it onto the model) - JACK, MEG, PAULO, MURRAY, and JANE.
Given I can work from anywhere, I packed light and decided that I "wasn't going to do any hobbying" while I was away - though I did pack Blackstone Fortress (which has received about an hours worth of attention) just to have a 'real game' on hand.
I don't know specifically what sparked this concept but I got it into my head that it might be a splendid idea to do Zona Alfa... with those paper cut out thingies...
So that happened.
I found/settled on some papercraft models from an artist called 'darkmook' that were published around the 2010-2017 time frame.
I've never done paper art type stuff before and probably safe to say that I won't again. I whacked together a complete (though admittedly very primitive) game system in a weekend... which is pretty damn quick if nothing else.
Today I managed to give these bits and pieces a run on the board...
The terrain was a last minute inclusion with boxes for structures, some walls and 'trees'. Threat Level 2 with 4 Hot Spots, 1 Mission Objective, and rolled up (5 + d5) 6 turns. A fairly small board and I wasn't using infil/exfil/hostile turns - so just a casual milk run.
Someone triggered the closest hotspot revealing some bandits (fluffing this to a rag-tag team of scavengers) and an anomaly (hastily created from post-it notes - forgot about anomalies).
The crew is sporting smg/pistol combo except for one guy (PAULO) who has a dmr (designated marksman rifle) and pistol.
I played the 'individual spawn location' method (thanks ash barker @ GMG - roll d10 1/2 range scatter for each model, rather than set the first model and dump everyone around them) and two of the bandits attacked on the way out (interrupting MEG's overwatch - damn!).
d10 <= TL + each deployed squad member = attack immediately, else seek cover and activate in normal order.
The bandits were soon mowed down however and a second hotspot triggered... Mutants.
Fortunately by now I knew to set some alert/overwatch and MURRAY who was rushed by the closest mutant managed to pop him in one round of melee (what a beast!!).
The crew repositioned for the assault on the MO (mission objective) in the centre of the board.
JACK (true to LEADER form) failed 2 bolt tosses, then managed to stick the last - triggering 2 dogs (rolled 1 - phew), which were obliterated by overwatch (alert).
Called the game there (start of turn 6) as our resident scrounger JANE triggered the mission objective unopposed.
So... ... ... I can honestly say that that despite this being in no way as intricate as my 3d models and (with all due modesty) flashy-ass terrain, it was thoroughly enjoyable, engaging and surprisingly immersive - which is 100% what I look for in a game.
So was my prior hobby time wasted? No, of course not... fancy-ass terrain etc undoubtedly adds to the experience - but for someone looking to check out the rules with something more than clothes pegs and dice, perhaps check out 2d models as a starting point.
If I were travelling more frequently I'd perhaps be interested in a STALKER-centric model set, but these models absolutely functioned as planned. They'll definitely see more table time before my trip is through, and I'll probably stash them somewhere for next time I visit.
This is my notes from the session (included for my own archival purposes)...
Until next time...
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