I managed to bust out the 2d twice in the last 2 days, seemed a pity to use the things once.
Setup and pack up are noticeably breezy, so no excuses there.
The crew got a name "paperCut Crew"... cos hilarious right...
The following batreps are intended to be paper thin [ba dom tsh], and both missions were impromptus 'focused' missions, rather than free-for-all scavenger hunts.
Mission 2
Mission 2 was "clear the bandit camp", there were 3 hotspots (around the edge) and the main structure (MO) in the middle.
The 3 HS had to be cleared before the MO could be triggered. With the exception of the first HS, when all of the hostiles of a HS were killed, the next hotspot (random) was automatically triggered at the start of the next turn - keeping fairly constant pressure (plus the inability to inspect the HS and adjust). Similar, once the HS were cleared the MO automatically triggered next turn.
The hostile list was limited to combinations of bandits and dogs, the bandits have kennels for their attack dogs yada yada.
The crew started at the bottom right of the map.
Mission 3
Mission 3 was "clear all the hotspots" (as the mission objective) and there were 4 hotspots. Nominally there was a 'water filter' feature to the left, a 'control building' at the top and 'service sheds' on the right. HS distributed around that evenly.
This was back to the full hostile list.
A long lob'd bolt toss triggered the HS at the 'control building' producing just 2 dogs (inspect adjusted), which were easily picked off.
And that was that - mission complete. Again it was a bit of a milk-run.
I'm contemplating upping the ante to Threat Level 3, though the sessions at TL2 have definitely help build and strengthen my rules knowledge (even though I'll quite frequently 'oops' something here and there).
With my trip all but over (heading back tomorrow) I don't imaging that paperCut Crew will get much of a look in anytime soon. I'd probably prefer to leave them here for future visits. They've been entertaining and I thank them for their service.
Until next time...
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