On Saturday 2nd November we had Company of Dice game day.
Megageddon was our scheduled event - aka Epic Armageddon with 2 vs 2 player teams on (slightly) oversized boards.
Turned out well. We had 10 players all up which meant 2 tables with 4 players, and 1 table with just 2 players (though we still used the larger tables and ran 2 armies each).
Ship got a showing...
Another player kitted this table out fully...
And pipeline/church/forest...
Actually by the time the tables were set (above), i had zero terrain pieces left in the box which was a novelty (and somewhat satisfying).
The parameters for the games, objectives, setup, special rules etc all seemed to work ok. There were some suggestions for alternative options which seemed worthwhile (i'm happy to try them at future events) - but basically everything went as planned.
Games started up around the 10-10:30am mark.
The first game was our two Newcastle visitors (both with flavours of chaos marines) vs guard (krieg) and imperial knights. This game finished off relatively quickly, somewhere between 2 and 3pm.
Here we had two of the country's most experienced players vs two virtual neophytes, so the results weren't entirely unexpected.
However, i'm reasonably confident that our guys will have learned a tonne about the game from their match up, plus hopefully garnered that epic people are pretty friendly where ever you go.
Many thanks to the Newcastle guys...
The second game was the 1 vs 1 table, which had ork gargants and chaos marines vs imperial titans and codex marines [my forces]. We called a draw on turn 3 at around 4pmish.
The third game was two eldar armies vs codex marines and imperial titans. This ran until 4:30-5pm before winding down. Was called at turn 3 with a slight eldar victory.
Below... gargants/chaos vs titans/marines - just about to rumble...
Notes and Observations...
As far as i can tell everyone had a good time. I'd very much like to pencil this in as an annual event and the general consensus was 'aye'.
Probably too long to play team games frequently.
The double the players = double the time was probably true on average.
Rules lawyers took substantially longer and i guess more players = more discussions.
The 1:1 game we played (with experienced players) seemed to flow more continuously given less interaction and the requirement of combined decision making (i would still like to be part of a 2:2 at some stage).
With more flexibility as to match ups i could have come up with some better options but there were too many people who wanted to play in 'set teams' (which is fine as well).
The mission objectives worked as planned (read; perfectly). They'd work on regular size battles/tables and for 1 on 1 games. Looking forward to giving that a try. A worthwhile alternative to standard 'tournament rules'.
The board extensions were solid enough. Have donated them to the club for future events - our or other games.
I would like to make proper sized mats to avoid the half:half looking tables which is !gak! ugly. however, one of the mats we used (borrowed from club) was the canvas/silicon that i had contemplated using. The dices skid and slide horribly on it so i'm not as sure about that anymore. not an urgent project anyway.
And that's about it. Was a good event IMO. Ran easily and without drama, which was more a testament to the players than 'the organising' which was minimal.
There is news in the wind of other players in the area who are interested. Based on prior experience i'll let that unfold as it may. Maybe next year we can actually fill 3 full tables (maybe more!!).
Hopefully the spectacle that we put on will be enough to convince other players that not only is Epic something fun (and big) to be a part of, but also that the scene is alive, kicking, and growing in the area. huzzah!
Until next time...
No comments:
Post a Comment