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Thursday, 14 May 2020

Wrath and Glory... 'n Zeal...

So as part of the whole corona scam i ended up being in contact with some (as it so happens) very local folk (some of whom I've met briefly in passing) who were starting a Wrath and Glory (WaG) campaign.

This is a 'Dungeons and Drangon'-esque Role Playing Game (RPG), which is more about stories, maps, and spoken 'adventuring' than it is about miniatures, dice, tape measures and battles.
Over the years i have picked up some rule books for some earlier (same-universe, different authors/publishers etc) precursor games called 'Dark Heresy' and 'Deathwatch' which i never tried, but i enjoyed the artwork.

This was my first time attempting such a game, though it's something i'd wanted to do for quite some time.
Mainly deciding which (of potentially many) hobby activities i could balance equitably (imo) with real-life probably is the main deciding factor. Like all of my hobby stuff it's not a 20 minutes and you're done activity.
Now, with the increasing prevalence of online... well, everything there are myriad opportunities for playing such games online (even for a technophobe like myself).

In our case we started using discord for chat (text typing and viewing map etc) and voice (VOIP), then moving to the roll20 site which allowed easier and fancier 'map work' and also voice (though noticeably heavier on the data usage).

So, to date, we have had four sessions, all on a Friday night, and in generally it has been quite entertaining.

For those not familiar with the process at all, you create a fictional character and start by setting some stats for in-game interaction (maybe combat, maybe investigation, maybe stealth or scholarly abilities for example).
You can also create things such as background, character motivations or personality, history etc.  basically the 'your guys' stuff but for a single 'your guy'.

Then during they session you decide (verbally) where your characters (usually there's a group of you) are going to go, and Game Master (GM) describes any relevant settings, features or happenings.

There is a combat element to the game (so virtual dice) but this is only a side aspect (imo), though to be fair a lot of the investigation type stuff does direct you toward hostile settings, so it's still very much a part of the environment. It would potentially be possibly to have a non-combat adventure but the nature of the environment (and it's wh40k we're talking about here) is hazardous.  

For the non-gamers...
An example of non-combat activities you might say, "i'm going to investigate that cupboard." The GM says, "do an 'investigation' check." You roll a dice and if you roll better than a certain value you might find something interesting about or in 'the cupboard'.
In this particular system there are degrees of success and if you exceed the required value by 'a lot' then you might find extra clues or stuff as part of your action.

As another example let's say you need to obtain a clue that is in a safe, so you might say "i'm going to attempt to pick the lock." The GM says, "do a 'tech' check."  If you fail you might say, "i'm going to try to break the lock." The GM says, "do a 'strength' check." So there are multiple attributes that you can access and you'd pick either your best option or the option most suitable to the situation.
Generally you don't keep retrying something until you succeed. I don't know why but it seems to be the etiquette [going to ask the question... question asked... answer received - below].  There's also degrees of difficulty within this system, so if you try to 'pick the lock' the GM might say you need a roll of 5 or higher, and if you attempt it again, they might say you need a 7 or higher etc.   Never tried that but it might be an option.
Answer from the GM: "You can do it multiple times but if it was multiple fails in a row as a GM I would personally say you break the locks/set off alarms/force a lockdown/etc. For this party though you're all pretty much capable of kicking in even a heavily secured door, so why wouldn't you try that next."


Great. So?
This particular game system allows the characters to be pretty much any in-universe species/faction you could want (not sure if you can be a tyranid or a necron, probably not, but most others seem catered for to an extent).
However, true to form, i opted for the familiar; Space Marine.
Specifically i stat'ed up a Black Templar to tie in to my totemic Epic army.

I had no particular plan of what, if at all, i'd be able to 'write' with this endeavour but part of the hobby is just trying it and seeing what comes out sometimes.

As the sessions have unfolded i ended up writing some 'diary notes' or communiques between my character and his 'mentor' back in the fleet (i.e. the guy who sent him on this quest). I back-wrote some history and a reason for his deployment at this location etc.
The fiction-writing/mind-work aspects i probably find as, or probably more enjoyable than smearing paint around.  It's something you can come back to and tweak, polish, fix spelling and grammar at any time and at any place, and there's no messy cleanup [ba doom tsh].

[There he is. My BT army's Sword Brethren squads.]

I'm adding links to the articles i've written here, mainly so i can access (and tweak) them from a central location.

A quick summary of the campaign background...
"The campaign(/adventure) is set on a planet called Tagia Prime.
The planet's primary commerce is mining radioactive materials, and is overseen by representatives of the Mechanicum.
The city experiences periodic asteroid storms and structures are reinforced to withstand these.
A local preacher requests investigation of the local population, aimed particularly at the mutants, who are generally tolerated because of their ability to work within the radioactive mines and they provide cheap labour.
Mutants including children are turning up dead with greater frequency (for a 40k setting planet).
Within recorded history the settlement was occupied by a band of renegade chaos marines called the warp ghosts and liberated by forces of the Mechanicum."

Reading between the lines: The planet is something of a industrial backwater of interest only because of the accessibility of minerals. The population is highly irregular but because they're cheap (read expendable) the mining operators don't give a crap as long as the quotas are met... oh, that sounds kinda familiar...

[for the non-gamers: Mechanicum, also called Mechanicus, short for Adeptus Mechanicus  is a 'branch' of humanity within the setting. They tend to obsess about machinery, technology and gizmos. There is a tonne more fluff to most aspects of this.]





Conclusion - 2020-05-29
The last session (postponed by a week) was (probably) the last one for the campaign (Session 6), where we having pretty much reached the end of the plot.
Although we were in a collapsing cavern we escaped just in time (in a raiders of the lost ark moment) and technically avoided the classic 'rock falls everyone dies' conclusion.
However, as we emerged from the tunnels we were greeted by a pack of Grey Knights, notorious for mind-wiping or liquidating anyone who sees them in order to keep their existence secret (nerd fluff explosion). As such i do not yet know the ultimate fate of Fredii Tuulan though hopefully his updates made it back to the fleet - pretty much waiting for the GM to reveal this at some stage.

Epilogue and Followup - 20200610
So our GM gave us a neat wrap up (see Epilogue) with new twists and possibilities for the future. Fun!
In response i just wrote the 'fleetStatus' article (very, very final fluff for this experience). The bottom line being that the fleet sends an advance force to follow up on Tuulan's messages and disappearance, and discovered a Virus Bombed planet but no Tuulan. They suspect Inquisitorial intervention but they aren't going to discover anything worthwhile. With the planet apparently taken care of it's off to find another combat zone.


Tee-shirt
At one stage (around session 2) the GM suggested (possibly heading towards exasperation), "You don't actually have to kill everyone,"   and later posited the term "murder hobos," in our general direction...  something like, "are you done at this location or are you going to punch on like murder hobos?"
Given we were generally new to the mechanics of the game, things maybe migrated towards the conflict side of the spectrum more than they could have - i'd plead inexperience and/or ignorance rather that raw psychoticness.

Anyway i thought an appropriate working title for the group might be "Rizzle's Friday Night Murder-Hobos"   with a catch-phrase "Suffer not the NPC to live."   Which i actually had made up into a tee-shirt.

[NPC - Non Player Character - characters in the story not controlled by the players, i.e. controlled by the GM. The general denizens of the locale; sometimes people you're meant to interact with, sometimes like extras in movies.]

Pretty sure the issue was actually us...
...though to be fair from then on we did attempt to ensure things were as... civilised as we could manage.

Just an amusing something something...

Until next time...

Sunday, 10 May 2020

Fuuu-hoton


Low on pictures, big on words. Sorry.

Warning: This is probably only going to be relevant to people with a photon and specifically if you're having issues.
Warning 2: A few hours of developments later this is potentially going to end up a bit rant-y in places, though i'll say in advance that i'm not angry, just frustrated.

So, two days ago i replaced the FEP film (the clear plastic at the bottom of the resin vat) again.

I was having an issue with the model printing ok for a while then 'melting'. So i don't know exactly what was happening but about 1/2 way into the job it misprinted 1 or more layers and then various areas of the print just 'clumped'. So unusable.
This is one reason why i stopped printing a few weeks back. I had successfully printed 3 front-ends of the Storm Eagle (SE) then got failure after failure. Without isopropyl alcohol (or even metho) to clean up i couldn't keep going.
So last week I managed to get price raeped at bunnings for 1 litre worth of isoprop (over 2 days because 500ml bottles and restrictions)... because apparently iso is the cure for COVID... so anyway i could now continue printing.

Everything got a good cleanup and i put on a new FEP film for thoroughness sake. I printed out the last of 4 SE front-ends, 2 SE back-ends and then had a 'melt' failure. Annoying because obviously it CAN work it just ISN'T.
Aside from the wasted resin this is an annoying waste of time as you don't realise the 5 hour print is stuffed until it's complete... more or less.

[Later development comments in maroon] Last was a melty print.
[and for what it's worth 'Blogger' programmers i am hating the latest bunch of changes you suddenly forced on the site. Picture handling is absolute slop. Why is everyone insisting on ruining their sites this year??]

So this is a fairly substantial print. Took between 5-6 hours and weighs about... 2 golf balls worth... maybe as much as a block of butter... slightly less than a cricket ball... a half full mug of tea...
I have no solid theories about this. My number one guess is that the FEP film is bodgy. Alternately it could be current related, such that if an appliance was turned on in the house (the clothes drier might have been put on around that 'layer') that it maybe cause the LCD to open for a layer or two... but i feel this is really grasping at straws.
Regardless, it's clearly a waste of resin, so now i'm not only wasting clean up materials (towels/iso/gloves etc) at an unnecessary rate but need to think about whether i have enough resin to complete this project... or if i actually want to.
Another failure like this and i'll be hard pressed printing off the remaining models with the resin i have and i have no idea as to current online availability. bah!!

In this pic there is a print 'shadow area' loosely stuck on the film.

And here a resin smudge on the LCD screen. So clearly there is also a small puncture on the film. Another FEP film down.... more fuc#ing consumables wasted.

An annoying aspect of this is that i printed literally 2 armies using a single FEP last time, so this batch or thickness or something is really giving me grief.
Alternately something could be awry with the FEP and resin combination [sigh] though i think i printed plenty of Soy resin previously.

Second issue...
At this stage i started getting the 'print one layer then restart' madness that i had experienced previously quite a while back. This is slightly different to the 'memory' error, and totally different again to the 'melt prints'.
This guy had exactly the same thing happening, and there are numerous reports of it on the web...
https://www.youtube.com/watch?v=NfYlq4q6onI

I tried starting jobs repeatedly over the course of the day and with different models (well past off-peak hours if such concepts are still around these days). This is annoying because aside from being a waste of time, it's a waste of clean up resources; paper towels and isoprop, both of which are in short supply. I'm not so much bothered by the cost though obviously it gets to a stage where printing is an unattractive option, but more by the unavailability of the resources required.
I went web researching again because time had past since I last looked at this issues - the model is more common now days and perhaps someone had some answers.

A common (and only relative to the small amount of feedback given) response is that it was related to the power brick, and/or motherboard. An usually linked to some kind of (electrical) current issue.

As the oven was running in the house and also the dishwasher, i thought this might be plausible. My previous successful prints were during times of low draw. However, i tried after all the big current draw was off and no joy still. I would also have thought that any current issues would have manifested in other appliances before something as light-weight as the printer which has a low-draw uv lamp, a smaller stepper motor and an (eq-)arduino.

I also noticed a reply suggesting that the vat being in contact with the main (red) plate of the printer was creating (to simplify) a 'short circuit'. It suggested putting some tape under the vat to stop the metal on metal contact. Doesn't explain the previous successful prints but i thought i'd give it a try.

Got a pic since i had to abort the session and clean everything up. This is standard electrical insulation tape rather that the ultra-thin specialty tape recommended in the article i read.

This (pic) is kind of the same but 'in reverse' (and also done for a different purpose). Here the tape is stuck on the main plate and the vat sits on the tape not directly on the plate.
I may end up doing this method instead anyway as the idea is to stop resin spilling into the guts of the machine if the FEP film has a major rupture.


I noticed when putting on the tape that the bolts holding the FEP frame to the vat were slightly loose and probably just protruding beyond the vat's bottom 'face'.

BTW This shouldn't affect the printing functionality if you already have the build plate face already 'zeroed'. You won't be able to do the 'paper test' because of the tape (which you can remove obviously to do the test), but it shouldn't really affect the z-position of the build face.

So with these two modifications/fixes/just setting it up correct finally, i have managed 3.x successful prints (the AT 'coin' as a quicker test print, then 2 more SE back-ends) and another (different model - which worked) on the way (meaning i did a power off and usb swap, which seems risky for the memory error... so many little niggles).

It is possible that tightening the bolts so they are flush or inside the vat face resolved the issue. perhaps it was pushing onto the main plate and pushing some electronics or something (dunno). 
Similarly perhaps the bolts were making the 'short circuiting' connect from the vat to the main plate (dunno).
Alternately maybe the tape was stopping a 'short circuit' from the vat body to the main plate (dunno). 

Either way, so far the mod seems to be helping... though i totally expect to jinx myself and have the thing stop print next job [hahaha, well i called it but for a different error]. Anyway i will continue printing as much as possible as quickly as possible while the house of cards is in it's precarious balance. I know it's 'hobby' level stuff (where you 'expect' niggles and an amount of tweaking not required with 'commercial' grade stuff) but it's still annoying when you're paying for a product that should be capable (and proves itself so... sometimes) and is now a mature enough technology to be capable of what it's advertised to do.

I haven't heard a lot of feedback from other people i personally know who have the photon, and i'm aware of 4 with them. One person sent theirs back, thought i suspect they didn't have any patience whatsoever for tweaking. The other 3 haven't reported any 'issues'. Maybe they're already tightening the screws already.... dunno.

Anyway, there are now more cases and suggested solutions for this (and other) niggles on the web which I can at least try. I'm not convinced that my machine's motherboard is dodgy - due mainly to successful jobs. Though perhaps there is 'extra strain' pulling off the first set layer and perhaps some current drain from the metal bits too. 'bad wiring' appears to be the smoking gun at the (always) early stage of the print, but it could be a combination of a dozen different variables... egad!
BTW the 'memory' error generally happen by about 8% into the print. 

So tomorrow i'll replace the FEP film and have another go. Just sick of wasting resources with this sub-par gadget. I have a feeling that the newer versions are getting more reliable... or at least i hope that's the case.

I guess the 'rant' part is aimed toward people considering resin. Be aware that these gizmos can give you a lot of grief. In hindsight i'd potentially consider outsourcing the actual printing of stuff to someone else given it's so fricken frustrating. I like being able to produce the models of my choosing but there's no reason you can't make the models and get some printer co. to actually do the shitty part. printing is no ecstatic joy-fest - it's a crap job.
While there are 3rd party manufactures that are probably on par (given so much wastage) in terms of model value, one of the advantages of model/print-your-own is being able to have multi-pose infantry, rather than the ranks of same-same models. It really makes a difference to the visual composition and individuality of the army... however... if you can get your stuff printed elsewhere PLEASE do the research and work out whether it's really worth the frustration. Previously there weren't printers available, but that's now changing and it's worth keeping an eye on.
I'll probably endeavour to finish off this army. And i have a queue of at least 2 others i wouldn't mind building. but i'll be giving serious thought to how that these builds are executed. Depending on how much the hardware tests my patience there might only be one option if the printer ends up smashed to small pieces on my garage floor. 

Ok consider it this way: If you had a microwave and you put in a meal to cook for 10 minutes, then at 9 minutes in it decides to really nuke the hell out of it for no obvious reason, but then you couldn't tell because it was in an enclosed container. That kind of frustrating, but this meal takes 5 hours to cook... and the ingredients in your dish are currently rare and/or unavailable... and you're hungry. 

[2020-05-11-a] Replaced the FEP just now. Took half and hour and managed not to puncture the film. Made sure the screws were all recessed below the vat edge, and applied tape to the bottom of the vat.  Am waiting for the temperature to warm up a bit because it's bloody cold and i don't want to give this jalopy any excuse to waste my resin.
[2020-05-11-b] Set the print job off at 10:30am. There was an extra set of 'beeps' after the first layer but it looked to be printing. Turns out that at 1.5 hours it had a memory failure. Had 'print shadow' on the failed print. Cleaned up and triggered it off again around 2pm, currently waiting, at about 48%, at 5pm. Made sure not to over-tighten the vat screws (holding it to the main plate) in case there's some kind of pressure on the plate causing an electrical failure. Reset the usb and so on obviously. Just so frustrating because i can physically see a perfectly printed version of this model on the shelf. Hence the practice of when things are working just trying to bang out as much stuff as possible before 'failure season'...
[2020-05-11-c]
Sadly my patience is not infinite, so here ends my journey with the photon printer.
the previously running model failed (uv spill/mutation). i tried other models and got memory failures and then power failures after 1 or 2 layers. just too damn hard to waste my hobby time on.
i'm out of gloves, i'm out of paper towels, i'm low on resin and isopropyl, and i'm out of patience. so it's back in the box.
i don't know why it's just turned into a complete dog now. i guess at some stage i might unbox it, pull it apart and see if there's 'loose wiring' or something. or i might just poke myself in the eye repeatedly instead.

no idea how i'm going to finish off the current project...

if i do start printing again it will be with a different printer and company.
this might seem harsh after 'successfully' building 1 large (templars) and almost 2 small (custodes/deathguard) armies with it, but it has repeatedly been a struggle to get it to operate (my version of) correctly and consistently, and the 'success' came with cycles of failures and annoyance.
it had memory and printing issues almost from the start, which have degraded further over time. i don't think i've treated it harshly or really pushed its limits or capabilities.
i would not recommend them. imo, it's just a bit of lemon. [redacted, awaiting replacement part]

[2020-05-12] found this...
https://github.com/Photonsters/anycubic-photon-docs/blob/master/known-issues/photon-known-issues.md
...that's 22 main/highlighted issues. Imagine if that was for your household microwave instead.

Based on this list (and that it comes with some suggestions) i will probably try a couple of things in the future sometime. Can't really afford to spring for a new printer at this stage. Regretting ordering a new pot of resin early yesterday... oh well. 

Just checked and it is about a year (to the month 2019-05-15) since i got it... here. It spent a lot of that time in the box, either awaiting resin to arrive or between projects. just musing.

[2020-05-13] i started trying a couple of other new 'fixes' i found on the new list, but nothing helped.
on a 'why the hell not' whim, and with two days do go on (maybe) a year warranty... i sent an email to the anycubic support place.
their very quick response - "we'll send a new motherboard...what's your address?"
can't really complain about that type of support, can you?
guess they've had quite a few and are done trying to talk you through fixes. easier to throw a replacement bit at it.
Am actually looking forward to seeing if it work. And, if it work that really changes things because - aside from these electronic niggles - it's actually a pretty solid and simple little unit to use.

[2020-05-19 a] new electronics arrived as promised.
[2020-05-19 b] installed new board and fired off a print. first print didn't stick to print face, cleaned up, restarted. second job completed but had the phantom debris throughout the print.
my conclusion is that the memory issues are resolved (hopefully) but the mutant prints are not related. will try removing the tape and putting on a new FEP transparency (without the extra play, might have started once i started doing that).

Until next time...

Tuesday, 21 April 2020

Planet-610 Test Game 2

On a whim i decided to take some newly forged terrain pieces for a spin. Quick game.

Reusing my epic trees but made up some coaster size plates to put them in (back quarters). And made some foliage-something pieces (front quarters) from some orange juice bottle tops.

Deployed: Investigator/IG left side, Magos and cultists to the right.

Forces moving up. Previous game had less cover in the centre from memory. 

The battle extended most of the way across the board instead of resembling toddlers playing soccer. 

Think the game only lasted 6 or so turns. IG were ahead when i called it a day.

Game only took about 1/2 hour to get through. the runs and stats becoming more familiar. No rule tweaks as i was going along helped. 

End of game results. Still working out a good format for cards/stat recording but this was not terrible. 

Equipment required. All on something the size of an oversized place mat. Then again a monopoly board or standard chess board are much the same too.  Not so typical for tabletop war gaming though. 

I'll be looking to add some mission goals next time around rather than just slog it out in the middle.
I'm thinking that randomly rolling asymmetrical goal might really suit this setting - as in one side need to i.e. assassinate the other commander, and the other side needs to i.e. get as many characters off the other side of the board or something.

Am also considering making some more character models, specifically some demons. I don't have a lot of convertible 'human' size models around (marines are generally too big). however i could potentially use some of those and just melt them with a lighter or something... not going to bother printing specifically for this game so will just see what's in the bitz box.
[later: the only decent human size models i have in filament are the vraks infantry (don't really want to dispose of those just yet) and the old BT neophytes. Given i'm planning on disbanding that army they might be fair game. slightly bigger than 'normal' models but possible.]

Until next time...

Necromunda - Part 8 - Van Saar

[Original Draft - 20191230]

Necromunda is or was in a kinda holding pattern as it were.

We have a game scheduled for the afternoon at the next meet (January) but my models, board and accessories (cards etc) are all complete.

There was a big release of a huge and colossally expensive box set which, unless you wanted a leg up on terrain, was not worth the ducets. 'You'd probably be better off buying a 3d printer given the asking price' range of expensive (read: pretty crazy).

Anyway there was a new close combat gang in there that looked vaguely interesting. However our local meta (as tiny as that is) tends to lean more toward the cc gangs than otherwise already.

I guess as a response to this i had it in my head to perhaps go for the Van Saar gang, known (notorious perhaps) for their ranged game. Mix things up a bit.

Go For It...
I knew the local FLGS had a box sitting round forever so i ducked in and picked it up a few weeks ago. It then proceeded to sit, not knowing what to do with them - don't get me wrong i have plenty of little projects on the go - but whenever the Van Saar box caught my eye it was a matter of pretending i didn't see it most of the time.

Over i time i grew a twofold plan:
i) build the box i bought as a 'competition' style gang. So a base force of lasguns and add-on bits that scream VAaaaaaNSAAaaaaR! These guys have been around for a while and i did some research on how they operate, how best to use them, and based on that and some sample lists came up with a list and loadout that i think should be suitable.
Here we have the seven person gang WYSIWYG'd for my list. The wysiwyg only applies to the guns technically as they have an assortment of grenades and knives and whatnot because ruleOfCool - these are not factored into the 1k of standard points.

ii) I've ordered a second box so that i can make them up as per the front cover. The models on the front cover are not indicative of the best way to use the models in an 'points game'. the total war gear represented there is about 1,800pts, so either you take 5 models with expensive shooters or you need a different gang for 1,000pt pick up games.
That said for each of the other gangs i've built them as per the box pic and my OCD will not allow Van Saar to deviate from this pattern. My thinking is that if/when Necromunda blooms in Sydney i will be able to supplement my 'comp list' with ringers from the original box art series.
Having the box model can be helpful for demos if someone 'knows' the basic gang based on introductory vids and walk-throughs etc. If you pull out a gang that is entirely customised it may be harder for an initiate to empathise with.

Building...
The models were some of the most finicky, fiddly models i've had the displeasure of assembling - and given i've added hundreds of bolt pistols to 6mm infantry this is saying something.  Anyway within 24 hours i had everything built as required.

The list itself could be considered a bit gamey, but tough poop.
The Leader and one of the Champions have combi-plasma guns (above). These were chop-shopped together as there wasn't any on the sprue (?? wtf GW given these are one of the most popular upgrades, based on forum chatter!)
The second Champion has dual Plasma Pistols (one of the few out-of-the-box loadouts).
All the leaders got 2nd head-tails (not really sure what they're meant to be from the fluff) to help differentiate them as well. just a bit of modelling fun.
The remaining Gangers are armed with lasguns (x2) and lascarbines (x2).

I've only built 7 of the models (out of 10) as an artistic decision. There's still enough bits and bobs (more or less) to build the other 3 models but i was aiming for my gang to look a certain way (uniform and with 'helmets'). The support fighters are looking-down-the-barrel serious - providing cover and forming the battle line. The command level have dynamic looking models - also reflecting their intended role on the field (jump out and gank the enemy before ducking back into cover). Basically I didn't like the look of the other models that much - no one was puffing an iho stick or doing their fingernails but they didn't fit the aesthetic.
Plus, the 2nd box should have a couple of usable lasgun/carbine dudes that could be used too.


20200121
After all the Epic stuff was squared away i made a brief return to the Van Saar.

My local flgs didn't have the green i was looking for so i found an undercolour and a blue wash.
All models now green'd.
Below, contrast between the raw green (right) and blue washed (left).


20200421
Three months later, started this post ages ago hey.

Done. like done, done.
This is the full collection, all 17 models. I managed to batch paint everything over the last week or so. Blocking in the main colours was the most tedious part (green, grey, leadbelcher etc) after that they finished off quickly. I don't really enjoy painting 28mm. 

This is the "Comp" squad...

More of everyone.

I tried using the paint handle thingy but found it annoying. Needed to rotate the models too much on all axis to make this a good option.

So i've decided that all my Necromunda models will be going on clear acrylic disks. The 'normal' bases hide the underlying terrain which looks derpy. Am in the process of painting on a marker for front facing and will also write their names on the edge of the disk. Not sure how effective (/easy to read) that will be.


[later: ta da, only the "comp" squad done. will do up the box models... sometime. [later: they are now done.]]

The bases a probably a couple of mm over regulation size but given it makes no practical difference, [shrug]. I won't be able to magnetise these ones so will need an alternate boxing solution. Will probably revisit all the old models and re-base them all too eventually. Am out of disks at the moment and not in anyway enthused about that project.
[later: As far as i can tell this offers no advantage to the model, if anything it's worse as it makes them a larger target and probably means more enemy can pile on for a Close Combat assist.]


Quick Fluff
So the "Comp" squad consists of...

Tepay Rysaph (Leader) - Combi Plasma/Lasgun
Jander Sanute (Champion 1) - Dual Plasma Pistols
Dale Odnia (Champion 2) - Combi Plasma/Lasgun
Tom Brierlev - Las Carbine
Serge Elmsal - Las Carbine
Karem Lasvi - Lasgun
Gok Moorgat - Lasgun

If we were playing true comp/campaign stuff these guys would probably end up dead within a couple of games so probably not worth getting attached to names/roles/history etc. We generally don't play that way though. For now, that's enough.


So that's it. Van Saar and Necromunda sorted.

Until next time....

Monday, 13 April 2020

Planet-610 Test Game 1


With all the equipment finished off i thought i'd have a trial game utilising and reviewing the scale-based adaptions to the rules etc.

This is the board and bits set up and ready to go.

On the left is an investigator and two imperial guardsmen. On the right is a chaos cult magos and four chaos cultists.  The guardsmen have slightly better stats, though i haven't worked out the points precisely at this stage, so just went with a 2:1 list.

The following is a quick run down (quasi-battle report). There were 9 turns all up.

No one has moved yet.


End of turn 1: Both side move up at full speed. 2x move actions. Speed value now 40mm for all characters.

End of Turn 2: On the lower portion of the board (lower) the chaos magos and two cultists are ganging up on one guardsman. On the upper portion of the board (upper) the investigator and one guardsmen are facing 2 cultists. 

End of Turn 3: The cultists (lower) provide ranged fire at the guardsman and the magos closes for close combat. The investigator (upper) moves forward for close combat and the cultists use ranged attacks - investigator takes some damage causing breaks later in the game.

End of Turn 4: The guardsman (lower) breaks and runs away as the magos charges. The other cultists move toward the fighting at top of the board. The investigate (upper) breaks one of the cultists.

End of Turn 5: The investigator kills the second cultist at the top of the board. The cultists from the bottom of the board start ranged attacks against the investigator. The magos moves up toward the remaining guardsman.

End of Turn 6: The investigator charges a cultist and breaks them. The magos charges the guardsman causing wounds but can't break them.

End of Turn 7: The investigator breaks from ranged attacks. The magos kills the remaining guardsman.

End of Turn 8: The investigator and magos face off, but no definitive result leaves them locked in combat. The last cultist circles looking for a shot at the investigator (can't attack as locked in combat). 

End of Turn 9: The investigator breaks and runs off the board.

The final character sheets. The magos was still healthy enough and the final cultist was not wounded at all.

And that was that.
Most of the rules worked as expected. A couple of minor tweaks and clarifications. Overall the game flowed very smoothly, was done in about 40 minutes.

Need to review the scale-relevant rules changes and get that written up.

Until next time...

Saturday, 11 April 2020

A Small Project - Planet-... 610

Plowed through that Death Guard stuff. 
Was kind of planning to pick up an AT starter set and be working on that by this stage... but nothing open of course [yawn]. 
My printer parts came in but it's now acting weird. 3 good prints, then 2 failed prints on 3+ hour prints and running out of cleanup resources (have resorted to metho instead of iso, loo rolls instead of paper towels).

So i got inspired with the planet-28 rules a week or so ago. 'inquisitor'/skirmish rules for pretty much any models you like. Has a few issues that i don't like but overall, a nice simple rule set.

So i wondered... how about 6mm?
why not

This is the second 'board' i constructed. The first was literally A3 size but i made a second that fit on my existing terrain pieces more neatly, plus road at the size of road i use/made, plus side-walk edging which is 'ruler-thickness'... 

Fighting on the road was a bit Napoleonic, so i whipped up some drop terrain, resin cast containers and girders made from sprue leftovers. Nothing fancy. 

I also whipped up 2 token forces to try the rules with. These are made from (Epic) filament Eldar Guardians that were never going to get used. I had 8 sticks and divvied them up into two forces. One is an Investigator + 4 imperial guardsmen. The other is a 5 Chaos Cultists + 2 Heavy weapons Cultists + 1 Chaos Cult Magos.  

I've had about 3 games with the rules developing as the terrain and pieces have been developing. The straight-up planet-28 rules don't precisely fit but only minor changes are really required to get a result.

Anyway, that's about it. Bit of Fun. Time to find something else to keep me going.

Until next time. 

Monday, 6 April 2020

Epic - 30k Death Guard - pt2 - Half Way

Maybe half way... or there abouts.

All the tanks from the first print batch are now painted up and boxed.

6 Sicarans and 2 Fellblades.

Fellblades...

Sicarans...

I tried to put in a bit of effort on the icons this one, even resorting to using the light/magnifier on the desk for probably the first time ever.  Even then it was hardly hi-res painting as the brushes are so small and fiddly - not really my scene.   Also magnifying them also brings out any errors or smears etc... which you don't really need to worry about too much with 6mm.

They will definitely work at arms length though.

Until my printer bits come through i'm done with this project. Still have several objects to print before the project is complete but that's it for now.

Until next time...