It feels like a long damn time since I've had any positive vibe for anything hobby.
Working on Zona Alfa was a great project that lasted several months but I'd achieved what I was hoping to achieve in terms of the hobby, and with no games being played anywhere that seems to have reached something of a nebulous conclusion.
I've probably mentioned several times on here that Betrayal at Calth is/was one of my favourite games, or more specifically I really enjoyed the simplicity of the rule set. It was of course only a method of GW introducing the plastic lines of 30k marines, so the 'game' itself was always destined for obscure oblivion.
Necromunda was the closest thing I'd found in recent times to a comparable/decent ruleset for skirmish level games (i.e. not massed armies). I still like munda, but again, no games, so not much to be inspired for.
A couple of months ago an updated version of Kill Team was released. I'd been tempted by the previous version but never pulled the trigger. The latest incarnation however boasted alternating activations which is a must have for any system I'll bother with. And so I got the starter set.
I'm not a huge fan of kreig/guard and am generally ambivalent about orks, but never mind the concept of having some alternative forces to be moving around the board. I finished assembly all the krieg today and the orks are still on sprue. But all the terrain is done. and tbh, it's quite substantial.
I'd been watching 'how to play' videos while waiting for the set to arrive (and it took it's damn time. gw delivery is really terrible compared to other online hobby suppliers i've used). Anyway, I moved some models around and threw a small number of dice the other day in an abstract learning session, and the rules seemed to make sense.
So today I assembled the board and played my first 'real' game. There was plenty of stuff I left out, like strategic and tactical plots (is there any point using hidden 'tricks' if you're just playing yourself anyway), and I used mainly basic weapon varieties and no special tricks or loadouts: regular tactical marines vs chaos marines.
Not entirely surprisingly - it was very good. BaCalth was largely an opportunity to get out my regular 40k 28mm models and I think Kill Team will be taking over that role.
Some pictures...
This is something we discussed in the munda crew; that generally the small board keep things upbeat and interesting, at least with our small-board preferences, time constraints and expertise levels etc.
Conversely, and through no fault of the game, I found Zona Alfa to be something of a slog when playing with 'full sized' tables. I was using 6x4' (later 4x4') by default to inspire an 'exploration' feel to the game experience, but it felt like it diluting the action a little too much; 2/3rds of the game turns were just moving across the board to points of interest - the movement was a relevant aspect, but didn't fit a tight, round-limiting mechanics imo. Anyway...
With new Kill Team the smaller board made for more intense action.
And that will do me for today. All up, about an hour of dice rolling. 20 minutes on either end for set up/pack up.
Without rulebook reads I reckon 30-60 minutes would get you though a quick game. Nice and quick.
The terrain all fits into the start box - neat. The teams are small and compact, and the measurers and tokens quite manageable. Again, comparable to munda.
Anyway, that kept me entertained for a while.
Until next time...
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