Some pics from the game I played yesterday.
Got a few of the new terrain items I'd finished off recently on the board. Went for a 3x3' board. For the first time actually - normally I've just done bigger boards and played, 'whatever size that is'.
The smaller board keeps the Hot Spots close... which, it turns out, is super dangerous.
The Mission Object was bottom-left (the new 'tree people anomaly'). The new underground access hatches were HS's top-left and bottom-right. One in the middle of the board at the outpost, and one top-right on the second-to-rightmost generator.
Called it there.... and it was called a tragic loss. Big time.
Several mistakes were made, probably the worst being triggering the MO with the team still spread out. Overwatch may have turned back the initial mutant charge.
Was a silly rush really, there was no time pressure (9 turn limit : 4 + d5 : rolled 9/2 = 5). Wanted to see if I could hit up all the HS on the map as they were so close.
Was good though. Not all games could or should be victories.
The smaller 3x3' board was actually fun. Less hiking to get around the board. But as mentioned the proximity of the HS meant the hostiles were an ever-present threat. Especially the fast ones - which all of these were... 2x8" moves meant they were on you in 2 turns at most. I'll definitely play small board again.
A house rule I use(d) was that at the end of the turn the HS have a chance of randomly triggering, releasing the hostiles even if you don't i.e. bolt toss them. This happened more frequently than the crew could handle and with tougher hostile classes.
Was an impromptu session at the tail end of a public holiday so called it there. Was just nice to get the dice out.
Until next time...
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