Yesterday evening we had a Session of Blackstone fortress. Went very well and was highly enjoyable.
After doing mainly 'large scale' engagements (bfg epic) over the last month or so it was nice to be dungeon crawling for a change.
We reset the characters to where they were at the end of last session (thanks mobile phone cameras), and decided to spend our 4 accumulated clues to hit a stronghold... aiming for Deathmaze.
Unfortunately i left the precipice book (required for the stronghold map and prerequisite encounters etc) at home on the painting table, so was running from memory which is never the greatest option.
The improvised aim was to run the 6 (from memory) pre-cursor encounters, and see where that got us. Spoilers: we went very well and next session will his the actual stronghold based map with how our characters are now (2 grievous wounds, but otherwise shiny and even inspired).
Note: basically we're playing it for the fun of the dice rolls and story so if we stuff up the exact details a bit, too bad. aka GM discretion to keep the story rolling.
These are the combats and challenges we played through...
The challenge cards were quite varied:
- The first gave the highest rolling explorer a discovery card and no penalties... nice!
- The second ended up giving the elf a grievous wound (1:2) but everyone else unscathed.
- The third we opted out entirely, risk v reward not worth it.
And one support ship was utilised somewhere along the line (i think combat 2).
Here we're about to do the first map...
The overall (wo)man of the match went to the missionary. Straight out of the gate she fried an entire squad of traitor guardsmen and only missed out on inspired by 1 pip (crit -> crit -> hit... noooooooooooo!!) which was unlucky.
The second map was a mixed bag. all three encounter cards were guardsmen so they were more or less half strength, which was lucky for us. However, the tight tunnels proved somewhat problematic (actually getting at the guardsmen before they were close enough to rush us). But we got there in the end. From memory Missionary picked up a grievous wound (2:2) on this map.
Gere's we're about to start the final map. Only two blobs of enemy and not heavy-hitters so a relatively easy finale.
Missionary hit the ur-ghuls and this time managed to inspire!!
As the ur-ghuls were higher up on the initiative track this meant we had two explorers to deal with the spindles lurking at point 2.
Not wanting to be totally off the podium the trader managed to bum rush a full (4 strength) reinforcement squad of spindles and stab-stab-stab took them out in one set of dice.
Stupidly leaving himself exposed to any reinforcements... but were were very lucky with enemy reinforcements (very few) on the night, so he was golden.
The other explorers were cut off and had to hoof it the long way round by some rather zealous trapping and flame bombing of the other corridor.
This then was our final disposition. elf and trader have their auto-inspire cards. missionary is inspired (hoping that holds between encounters but need to look that up). and gathering a tonne of archeotech (11 between us).
With only 1 clue (not enough to try for another stronghold immediately) and only 2 wounds between us we figure we're probably best off hitting the stronghold and seeing how that pans out. next session.
The session energy was fast moving, the encounters quite story-like and immersive. Our general retained grasp of the rules was pretty good (or at least where to look things up), and though there were a few technical furfies (guards sometimes moving 3 hexes not their usual 2 = not good for us, but not picked up on until later) the games flowed really well.
Warmonger... whatever happened to that?
I don't know if 'stalled' is exactly the right term. He's guarding the paint table, but i'm not really inspired to paint (anything) at the moment.
The striation remains distracting (for me) but it's difficult to get out of little gothic recesses etc. The only option i can think of is pooling paint higher than the striations (which is not that high, but i'll need to restock on leadbelcher (agaaaaaaiiiin)).
Given he's not due on a game table any time in the imminent future, he's resigned to just hanging around.
Until next time...
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