"I'm sure i heard a 'never again' when it comes to big ol' ships," i hear you say.
Yeah, that's still the case. However...
However, i am pouring a whole bunch of time, effort and resin into the new army's Strike Cruiser.
My old Templar army had an 'upscale' BFG ship as its generic/token space craft (could represent a strike cruiser or a battle barge... whatever).
This is based on the same model with...some substantial changes.
Looks weird, and you have some weird extra axes.
If only...
So now the the ship is split into two main pieces with a hollow in the centre that holds a frickin' laser.
This is used to mark the SC bombardment zone or drop site for drop pods etc.
"you mad man."
yeah.
To be fair, i did sketchup the model and take dimensions and make sure i could get magnets and all that kind of background research before printing a single damn thing. And generally thing are going to the big-picture plan - even if the fine details are requiring some percussive maintenance.
There are/were several issues that make the project... effectively non-reproducable. By this i mean i can't just crank our prints and they fit together (ha, haha, hahahaaaaahahahaaaha... funny guy).
There's a bunch of sculpting, fitting, scraping, cursing, gluing (resin and fingers), sanding, eye-rolling and general 'hobbying' involved.
- the switch part is not right. it work on the sketchup model but in real life, nope. i'm going to need to either redesign the switch and carve out a bunch of the internal wall of the recess... or extend the button so it reached through... or something (tba).
- The entire flat surface was out (missing from the print *) by about 1-2mm on both pieces. This means i needed to print a 2mm 'gasket' which has been glued to one of the pieces.
* whenever i'm thinking i've got a handle on the print process a little electronic gremlin pops out and screams 'that's what you think !!'
i've added rafts to all of the pieces to help adhesion to the build plate, but this is somehow being incorporated into the height of the model... i just don't understand what the software thinks it's doing. frustrating.
you'd expect it to print what you've modelled... what's on the screen... and what the slicer says it's going to print... [shakes head]
anyway, i like puzzles and this one is well underway. it's engineering and crafting and generally frustrating but fun. but never again :)
While the sides both have magnets set flush to the surface (more or less, needs to be fixed) this is just to stop it fall apart in your hands. it will be secured fore and aft with tiny nuts and bolts as the 'permanent connection'... once all the switching stuff is resolved.
This bolt holes are then covered by some guns at the front and the engines at the rear. All of which are magnetised too.
The ship (once completed) with be mounted using some of the acrylic rod i've not (same stuff as for the BT fliers) and a 60mm acrylic disk i had leftover from BSF.
[update 20191024]
soooo, all the bits are now in place. magnets are set and working all the assembly is pretty much done.
the (manually) re-engineered laser switch works fine and consistently. everything comes apart and back together in a controlled (non-fall apart in your hands) way.
the only bits missing are 2x 2mm nut and bolt and the mirror for the laser. will pick up a cheap mirror this evening (game sess and top ryde). bunnings... apparently don't have anything in 2mm (not surprising) will try jaycar...
settled for this magnet configuration for the rear covers. could have printed another piece. still could and glue to this one... couldn't be bothered for now.
[update 20191029] i was bothered later on - printed the extra pieces and fixed it all up. easy job.
the front covers work fine. not a precision fit but good enough.
really want to get some paint on this to make it look less crappy.
[update 20191029]
This is the original version of the ship i use for Epic...
This is the new version...
not a huge size difference but it is noticeable.
So this is about as much as i ended up being bothered with the painting. Probably could do some more... but this works for now.
laser off...
laser on...
here you can see the little port on the underside where the laser comes out.
the laser doesn't 'spill' through the model like it did when unpainted - kinda glowed in that mirror section. as expected. also there not too many gaps at the major connection facing so it doesn't spill out there either.
not that the connections or join is perfect by any stretch of the imagination.
so couldn't find a super-small bolt-nut combination in my spares but did managed to find just some suitable bolts. heated them up a little and cut them into the resin. works well enough.
the stands are just glued in place. seems strong enough. treat with due respect and they shouldn't need reinforcement.
i reseated the mirror to get a slightly better beam. it's not super crisp (though it's far better) but that wasn't really expected, and probably not possible given the size of things in there - it's actually reflecting though the side of the glass not the face so not ideal but there's no room to move in there.
i also dropped some super-glue onto the laser casing to ensure it doesn't move. was causing issues with the switch as it rotated sometimes. not too much glue so should be able to crack it loose if needs batteries or whatever.
just letting the paint harden up a bit but basically it's done... reminds me i should put some clear finish on it as well. almost done.
Until next time...
Tuesday, 29 October 2019
Tuesday, 22 October 2019
Chapter Summary - Angel Spear
[just a compilation of fluff i had. a place to accumulate such stuff.]


i) A convoy mission where a section of the fleet was tasked with escorting some vital supplies through chaos infested region.
Under the command of Captain Tanau [Cpt Tanau – The Perfect Strike, Cpt Baranat – Baroda’s Skull] they managed to thwart the Chaos forces attempts to cripple the supply ships, though loses were taken.
ii) A Seek and Destroy mission where the full force of the fleet was tasked with destroying a large Chaos build up. The fleet smashed into their Chaos opponents causing significant harm, then sent the remnants of the foe fleeing from the system.
These engagements were not without lose and the fleet is currently refitting and repairing before embarking on the next mission.



Angel
Spear
Summary
The origins, history and operations of the Angel Spear Astartes
Chapter are largely unknown. What is known is accumulated from a few scattered snippets, records, and recounted observations.
The Angel Spear are believed to be a Codex compliant chapter.
They are believed to originate from the Segmentum
Pacificus.
Colour Scheme and Iconography
At a quick glance the Chapter could be easily confused with the ubiquitously renown Imperial Fist Chapter based solely on colour. This could belie a possible origin.
However, the ‘Angel’ in the Chapter name could imply ties
to the Blood Angels and the angel [Sanguinius].
To make the matter even less clear, the Chapter icon bears
striking similarities to the Dark Angels icon.
The Chapter’s livery (as described from sightings of their
fleet and armour) is based on a solid gold undertone with highlights of
red-bronze.
Operations - Fleet
The Angel Spear are known to operate at least one
mid-sized fleet. The Chapter’s warships were involved in the Lockhead Campaign
within the Turbidious Sector. Here they worked with the Imperial Navy’s
Battlefleet Raphael commanded by Admiral Sheila Aranaxi.

The fleet is lead by High Captain Tane Jomaro aboard
the Battle Barge Maximus. At least five Strike Cruisers make up the bulk of
the fleet, and there are an assortment of escorts and support ships.
There are two recorded battles involving the fleet (both
acknowledged as successful):
i) A convoy mission where a section of the fleet was tasked with escorting some vital supplies through chaos infested region.
Under the command of Captain Tanau [Cpt Tanau – The Perfect Strike, Cpt Baranat – Baroda’s Skull] they managed to thwart the Chaos forces attempts to cripple the supply ships, though loses were taken.
ii) A Seek and Destroy mission where the full force of the fleet was tasked with destroying a large Chaos build up. The fleet smashed into their Chaos opponents causing significant harm, then sent the remnants of the foe fleeing from the system.
These engagements were not without lose and the fleet is currently refitting and repairing before embarking on the next mission.
Operations – Other
A single member of the Angel Spear Chapter was
recorded as taking part in somewhat nefarious operations aboard the Blackstone
Fortress at Precipice in the Segmentum Pacificus.
The few records that exist note the operative as ‘Quaesitor
Daram Rogan’.
The marine is believed to be a Sergeant based on markings
(red stripe on helmet), but a specialist qualified in such matters suggest a brevet
rank of Lieutenant may have been issued due to markings on his armour (the
skull on the left pauldron).

The title ‘Quaesitor’ [investigator, explorator, researcher] implies he may have been sent on a
specific quest at the Chapter’s behest.
The operative’s purposes and goals were never disclosed, but
it could be assumed that they were either accomplished or unattainable as he
was specifically recorded as leaving Precipice.
He was known to collude or cooperate with a known Ecclesiast
operating in the area at least on an expedientary basis.

Epic - New Templars - pt7 - Are we there yet?
[original draft: 2019-10-15]
Have been cranking out prints like the end is in sight (oh when oh when will the end be in sight?!)
With the infantry complete i've been alternating prints for other people and prints for myself.;aka getting stuff out of the way.
For others i've done...
- a set of nephilims (aircraft)
these turned out great on the top and slop underneath. only one model (bottom right in pic) actually printed correctly out of four. the other 3 had underneath print issues. however, the guy i'm printing them for is extremely talented with modelling and painting and will be able to hobby them into submission. wasn't looking forward to more 5 hour prints for probably semi-failed results. The printer really doesn't like underhang... and these guys are 50% underhang.
- a big ol' herd of biovores (tyranid artillery)
20 of these little critters. 1 per 20mm base. relatively high detail which actually shows and will look great painted up. no printing mayhaps except from a slew of memory issues (yet again *).
- and a set of knight accessories (canons/missiles)
these look really small but given they're going on knights not titans they might be ok.
* the memory issues seem to arise when the memory stick is hot-swapped. turning the power off at the wall, rather than just the switch on the box seems to help reset things too. the more complex the model the more likely an issue too (maybe). also seating when plugged in may affect it (maybe). once a model is demonstrated to actual work it's almost mandatory to keep churning that model til you're done for risk of memory issues.
- [update - 20191029] and a bunch of BFG chaos ordinance marker ships for someone else...
turned out ok with minimal effort. run out of maroon and onto orange.
the dreadclaws didn't really print 'correctly'. the little claws aren't actually attached to the body and are only held in place by the supports. however it's perfectly possible to pull them off the supports and glue them together... just more work.
For myself i've done...
- land speeders
[PIC HERE]
2 sets of 5. these turned out great. a bit of remodelling just to zuzsh them up a bit. not everything showed up (too fine a detail) but looks better than the old ones. now has a multi-melta instead of a heavy bolter. will be using the clear acrylic rod to mount them rather than printed sticks or wire. only one tiny print error which was the little 'wing' at the back misprinted (thin) on 1:5 models, but nothing i can resolved with a smear of green-stuff - 4 of 5 printed perfect which is a massive win.
- bikes
[PIC HERE]
2 sets of six. printed great. did a little remodelling just because. also made a sergeant with a chainsword as a variant. printed a bunch of 20x20 bases for the bikes and land speeders. haven't done attack bikes for the bike formations yet. probably should start on a model at some stage but pretty uninspired for that project.
- sword brethren
remodelled some low-poly models with chainswords and bolt pistols. haven't quite finished printing all these yet. the bolt pistols had the now-standard magazine issues. will print some separate ones and glue them up. might remodel some of the extras to form the chaplain stands i also need to do. have plenty of bolters/missiles for those as well.
need a bunch more bases once the models are done printing.
[update]
turns out i had enough bases floating around for these guys. printed a whole bunch of bolt pistols too. have started adding them on but gonna take a while. pretty much every model needs doing. to that's 120 models. eeish!
there is a spare stand of models and a spare (kinda) stand of bolt pistols too (misprinted). only 4 of the blocks are required for the 2 formations.
i was lucky to get these done as there was a small (but growing) rip on the FEP (the clear plastic sheet that forms the bottom of the vat).
on the very last print it compromised a bit and leaked a bit but not everywhere. had to clean the projection screen which took a while but need to be gentle with the (assuming it's) glass. lots of iso and gentle scraping and it's clean as.
also replaced the FEP while i was there, got a pack of 5 or so a while back and i think this is the second replacement.
turns out that marks and creases etc on the plastic don't make a huge impact on the print quality. there was quite an abrasion 'smear' in the middle of the plastic sheet and it didn't muck up the actual print model at all. so don't need to replace just because it's scuffed.
[update]
During assembly...
And done. Two formations of sword brethren.
i'm reasonably happy with the end result and will NEVER make these again. replacing 120 tiny bolt pistols is tiresome to the extreme.
the models are very fragile. lots of thinner parts. dropping one is almost guaranteed to shatter off a something (thank bob for the spare prints... always make spare prints). a sheath of paint should make them a little more resilient, not that i'm expecting to be juggling with them or anything.
This leaves to be printed/assembled for this project:
- 24 stands of neophytes (yeaach, more fiddly crap)
- 18 stormravens
- 1 strike cruiser
- 3 chaplains
- 4 attack bikes
the maroon resin is now gone except for a small dribble, so onto my bottle of orange, see how that goes. should have more than enough to finish off the BT project.
[update - 20191023]
chaplains assembled from left overs.
They're not getting printed skull helmets, will jsut paint them white and black dot the eyes.
and finally...
from the painting desk, progress is definitely being made on the earlier prints.
Am onto the second layer of astrogranite, so the end is in sight for these guys. next couple of days should see them complete complete. will be nice to have them boxed away. still need to come up with a storage solution for this growing army.
my clear acrylic sticks of AC/skimmer bases has arrived so can start work on painting/finishing those pieces now too.
Until next time...
Have been cranking out prints like the end is in sight (oh when oh when will the end be in sight?!)
With the infantry complete i've been alternating prints for other people and prints for myself.;aka getting stuff out of the way.
For others i've done...
- a set of nephilims (aircraft)
these turned out great on the top and slop underneath. only one model (bottom right in pic) actually printed correctly out of four. the other 3 had underneath print issues. however, the guy i'm printing them for is extremely talented with modelling and painting and will be able to hobby them into submission. wasn't looking forward to more 5 hour prints for probably semi-failed results. The printer really doesn't like underhang... and these guys are 50% underhang.
- a big ol' herd of biovores (tyranid artillery)
20 of these little critters. 1 per 20mm base. relatively high detail which actually shows and will look great painted up. no printing mayhaps except from a slew of memory issues (yet again *).
- and a set of knight accessories (canons/missiles)
these look really small but given they're going on knights not titans they might be ok.
* the memory issues seem to arise when the memory stick is hot-swapped. turning the power off at the wall, rather than just the switch on the box seems to help reset things too. the more complex the model the more likely an issue too (maybe). also seating when plugged in may affect it (maybe). once a model is demonstrated to actual work it's almost mandatory to keep churning that model til you're done for risk of memory issues.
- [update - 20191029] and a bunch of BFG chaos ordinance marker ships for someone else...
turned out ok with minimal effort. run out of maroon and onto orange.
the dreadclaws didn't really print 'correctly'. the little claws aren't actually attached to the body and are only held in place by the supports. however it's perfectly possible to pull them off the supports and glue them together... just more work.
For myself i've done...
- land speeders
[PIC HERE]
2 sets of 5. these turned out great. a bit of remodelling just to zuzsh them up a bit. not everything showed up (too fine a detail) but looks better than the old ones. now has a multi-melta instead of a heavy bolter. will be using the clear acrylic rod to mount them rather than printed sticks or wire. only one tiny print error which was the little 'wing' at the back misprinted (thin) on 1:5 models, but nothing i can resolved with a smear of green-stuff - 4 of 5 printed perfect which is a massive win.
- bikes
[PIC HERE]
2 sets of six. printed great. did a little remodelling just because. also made a sergeant with a chainsword as a variant. printed a bunch of 20x20 bases for the bikes and land speeders. haven't done attack bikes for the bike formations yet. probably should start on a model at some stage but pretty uninspired for that project.
- sword brethren
remodelled some low-poly models with chainswords and bolt pistols. haven't quite finished printing all these yet. the bolt pistols had the now-standard magazine issues. will print some separate ones and glue them up. might remodel some of the extras to form the chaplain stands i also need to do. have plenty of bolters/missiles for those as well.
need a bunch more bases once the models are done printing.
[update]
turns out i had enough bases floating around for these guys. printed a whole bunch of bolt pistols too. have started adding them on but gonna take a while. pretty much every model needs doing. to that's 120 models. eeish!
there is a spare stand of models and a spare (kinda) stand of bolt pistols too (misprinted). only 4 of the blocks are required for the 2 formations.
i was lucky to get these done as there was a small (but growing) rip on the FEP (the clear plastic sheet that forms the bottom of the vat).
on the very last print it compromised a bit and leaked a bit but not everywhere. had to clean the projection screen which took a while but need to be gentle with the (assuming it's) glass. lots of iso and gentle scraping and it's clean as.
also replaced the FEP while i was there, got a pack of 5 or so a while back and i think this is the second replacement.
turns out that marks and creases etc on the plastic don't make a huge impact on the print quality. there was quite an abrasion 'smear' in the middle of the plastic sheet and it didn't muck up the actual print model at all. so don't need to replace just because it's scuffed.
[update]
During assembly...
And done. Two formations of sword brethren.
i'm reasonably happy with the end result and will NEVER make these again. replacing 120 tiny bolt pistols is tiresome to the extreme.
the models are very fragile. lots of thinner parts. dropping one is almost guaranteed to shatter off a something (thank bob for the spare prints... always make spare prints). a sheath of paint should make them a little more resilient, not that i'm expecting to be juggling with them or anything.
This leaves to be printed/assembled for this project:
- 24 stands of neophytes (yeaach, more fiddly crap)
- 18 stormravens
- 1 strike cruiser
- 4 attack bikes
the maroon resin is now gone except for a small dribble, so onto my bottle of orange, see how that goes. should have more than enough to finish off the BT project.
[update - 20191023]
chaplains assembled from left overs.
They're not getting printed skull helmets, will jsut paint them white and black dot the eyes.
and finally...
from the painting desk, progress is definitely being made on the earlier prints.
Am onto the second layer of astrogranite, so the end is in sight for these guys. next couple of days should see them complete complete. will be nice to have them boxed away. still need to come up with a storage solution for this growing army.
my clear acrylic sticks of AC/skimmer bases has arrived so can start work on painting/finishing those pieces now too.
Until next time...
Tuesday, 1 October 2019
Epic at The Games Cube
Sunday (29th September) we had a impromptu game session at The Games Cube in Parramatta.
Was just two of us. Given there is no October CoD day (due to MOAB event) i'm looking at this as kinda my replacement session.
Was good. We had Krieg (imperial guard) vs my Knights.
Was something different for my opponent as they haven't been up against knights before and they're a bit different to many of the other armies being used locally (marines, eldar, dark eldar, vraksians, chaos, ork (orks are probably the most similar in style to krieg)).
Don't particularly want to make this a full battle report, just some pics and notes.
The Krieg list had lots of heavy-hitting blobs that were to be avoided in either close-combat (gorgon infantry) or at range (stormblade, shadowsword, macharius group and warhound pack).
Without any super-specific strategy in mind i divvied up my force into left and right groups.
Turn one was shifting things forward a bit but making sure not to over extend.
From memory my opponent jumped too far ahead with his warhound pack and lost one of them to a clipping assault. The baron group doubled and shot to weaken them, then the rough riders engaged with infiltrate (leaving the knights free for some nasty support fire). The remaining warhound retreated. This was the main action on the right side of the board.
Turn two and over on the left side of the board the knights and heavy tanks were trading shots at long range. Not ideal but the knights were resilient enough to weather most of the damage.
Most of the knight's fire was focused on a single stormblade tank (plasma blastgun) just to try to reduce activations further - though it also held out quite staunchly. the gorgons sneaked up a bit and managed to use their mortars as well.
An advantage that the knights had was two sets of thunderbolts which worked the krieg's deathriders. The krieg had one formation of hydras stationary in the centre of the board and flying along the edges meant the aircraft were relatively unhindered.
End result was the baron formation and death riders were able to advance up the right side of the board.
In general both armies were activating most formations fairly well. There were only a low number of failures and in those instance the supreme commander reroll usually resolved the matter successfully.
At turn 3, on the left side of the board the krieg gorgons and infantry and crept up to half-way. the knights were 'retreating' to ensure they avoided engaging for as long as possible.
The lancers jumped up into cover on the right side of the cathedral and started shooting at the hydras, leaving the AA and Castellans to cover the back line.
At end of turn 3 krieg were up 1:0 so onto turn 4.
One gorgon did engage the two paladin formations (intermingled, 4 knights all up). The krieg didn't put out all their forces (probably unaware of the punishment knights can dish out) and hoping for a 'clipping' style victory. From memory they might have also been a little out of range.
However... the knights managed to inflict a whole bunch on the squishy infantry - combined with a favourable dice roll in the calculation they pulled a victory for 1xDC worth of damage.
Each knight gets 3 dice (2x DC + EA1) so it's very much a case of rolling a handful of dice for very few models on the board.
They also rolled a lot of hits against no armour-save units.
As victors they also got their activations which helped turn the game. While a gorgon group managed to make it to the knight blitz the pair of castellan knights denied the objective (also shot at the shadowsword, breaking it) - being turn 4 i wasn't worried about an engagement in round 5 at this stage).
The baron formation managed to destroy the remaining warhound and advance toward the krieg blitz. (they were preparing for a clipping assault but the warhound carked it before that happened - no complaints here).
By this stage the krieg were low on activations with the knights having several formations to play with. One paladin sat on the take and hold to deny it (though the shadowsword was already broken, as was the infantry blob - pic below).
The marcharius group on the left side failed to activate, even with reroll (phew!!).
The group of 3 paladins rushed up and attacked the hyrdas hiding behind the cathederal destroying them.
The lancer group who had been little more than a target for the first half of the game swung up the right side of the board along the road (extra 5cm per movement; yes please!!) and managed to move to capture range of the blitz and break the deathstrike silo sitting there (lucky).
And that was it.
The final result was 2:0 knights. Blitz + Take and Hold.
Both of our BTS were intact (regimental hq group and baron formation).
We both had unbroken units of our halves.
Neither of us were holding all our own (3) objectives.
The clincher was probably knights having enough formations to deny the objectives and/or being able to break enough krieg formation stationed near objectives.
Overall it was an entertaining game. Some aspects were resolved by the dice but there was a lot of considered manoeuvring and placement, so very dynamic - especially given they're both quite slow, cumbersome armies.
This was the remaining units from the knight side (not too many casualties).
As is often the case, i'm sure my opponent learnt a great deal about the Knights from this battle and i'd expect some tweaks to his strategy when next we play. Not knowing your opponent's strengths and weaknesses is a huge 'problem' and the only feasible solution i can think of is 'more games'.
Fortunately i've played krieg a few times now which undoubtedly helped.
For my opponents i like to use only one or two armies so they don't have a constantly changing array of opponents.
Good session.
Until next time...
Epic - New Templars - pt6 - Pods... lots of Pods (and bulk infantry)
[original draft: 2019-09-24]
As fun as (actual AC) deploying by aircraft is, there is a limit on how many AC you can take for my BT list... 33% to be specific.
Any deployments beyond that need to be either teleported, deployed at the start of the game as ground forces, or have the Planetfall rule - and of course Drop Pods.
It's fairly safe to assume that i'm in a printing not painting place at the moment.
Over the weekend (and onward) i've printed all the dreadnoughts i needed (4x tactical, 2x hellfire) included a bit of 3d modelling. These turned out 'acceptable'.
Printed the last Thunderhawk (the third, i wanted 3 in the army) which turned out a bit iffy (warped and some 'thin bits') but usable none-the-less.
And thence onto drop pods (DP, DPs DP's... from here on out).
Now, technically you only need 6 of these models for your army. You place them, then unload the troops within 5cm, then shoot etc, then remove them. Next formation rinse and repeat using the same DP models.
What i'm making/going to make is 6x closed-door models, 6x open-door models, 2x oversize closed-door models - dreadnoughts can DP too - and then there's 6 deathstorm DP as well.
Although i had a closed-door model already (from thingiverse - used for previous armies) i wasn't super happy with it, or more to the point i wanted to trace-model it and then use that to make an open-door variant.
Not sure precisely when i got all this done... friday-saturday i think. wasn't overly complex anyway, model 1/5 of the model, copy/paste and rotate 72o five times then cleanup the intersect issues. And i then made the open-door model off of that.
Lots of models/work for something that spends a minute on the table, but that's all part of the fun/process/joy of the hobby.
Over the weekend i was able to get the 6x closed-door models made (still need extra bases) and in general i can print 2 DP per print run.
Each print run (for closed-door) takes about 4 hours - so a full day for the batch
So far i've printed one open-door set (2 models) - they look rad - and that takes somewhere in the 5-6 hour range. Bloody long print by comparison. They're relatively tall but don't use a huge amount of resin so as long as they don't misprint i'm happy.
Will just keep churning out prints at a batch a night and should have the DPs done by end-of-week. yhay!
Feel like i'm really procrastinating with the next infantry prints though :)
Printing Roundup
Turns out that at the moment the base layers of the print are REALLY sticking well to the print face. I have set the first layers to a longer exposure that the default but it seems that the print face might also be 'worn in' or something.
To the point that it was difficult to chip/knock the DP models off. The scraper now has chunks and divots so off to bunnings for a new (metal) one.
Seem to have gotten a handle on rafts and supports for slicing - at least far better than when i started.
My current technique is to put a 0.2mm raft under the model, and also extending the width and length of the raft around the model by 2mm. Then make sure everything on the slicer software connects by these rafts.
Having individual small pieces on the print face seems/seemed to cause more issues than one monolithic print.
the down side is the 0.2mm is added to the bottom which then requires extra clean up... if it's going to show anyway. things like the drop pods which have astrogranite etc basing need not be done.
[Update 20190925]
Something about 'telling a deity your plans'... aka, suggest a piece of machinery is performing admirably and it will sh1t itself.
Went to print some pods last night and got a tonne of memory errors. So frustrating, but at least it happens within 4 layers, so not 4 hours into the print which would truly make me explode with eversor-esque fury.
Printed a set of bases which seemed to 'warm it up' and then it printed some pods. Got up at midnight for cleanup. Only half stuck to the base [rolls eyes so loud you can hear it]
So one was warped rubbish, and the other was more or less fine. Which means i have odd numbers of pods unless i get another failed print...
Entirely the opposite of my previous assessment. Ar$ehole machinery.
This is the 'results table' so far (sans Stormbirds)...
I have no idea why the machine gets the memory errors or what clears them. It's definitely nothing 'physical' and the files obviously print (the first set of 2 printed just fine). Can only assume it's something buggy with the arduino-eq tech running the software. My (mostly pointless) guess is that it might have some kind of memory leak or something that eventually just craps out and instigates a refresh of the machine's memory.
As well as the memory error is also didn't allow me to exit out of the failed job once and i think it also just restarted twice after an error. Not happening consistently enough for me to hit it with a hammer, but it's still early days. The annoying part is (aside from the apparent randomness) is that i know it CAN work fine, as evidenced by the pic above.
[ed: there was a noticeable change in weather temperature around that time too, i.e. got colder.]
In other news i picked up another litre of print juice (orange this time, no maroon and the colour makes no difference as everything is painted).
The prices are loony: may2019 $59, july2019 $120, sep2019 $77
Makes no sense but at least it's a reasonably price this time. Guessing it's end of the shipment and no one wants these colours... which suits me fine obviously.
Based on these resin prices alone it's still probably cheaper to print your own than it is to buy 3rd party models.
[Update 20191001]
The pic above doesn't show it but there's even more pods than that... they were still underway at the time. Anyway done with the pods.
Pulled the proverbial finger out and started printing infantry.
These are for basically Tactical stands (Crusaders in BT parlance)...
The desired goal for this 'batch' is 5 sets of 6 stands (already have 1 set of 6 stands). So have i have 2 to 3 sets done (and also need to do a bunch of missile launcher guys). aka, a bit more to go.
The print results are mixed. not from model to model but from type to type.... so all of one model type will have 'issues'.
Below: the guy on the left is 'good', the guy on the right is 'not bad'.
The difference is that on the 'not bad' guy the magazine is missing from the model.
I have no idea why. The 3d model has it, on the slicer it looks like it's there, but during the print process it's a no-show [shrug].
I'm reasonably sure that my previous prints also had these issues but i kinda overlooked it given there were larger issues to work out at the time.
Fluff-wise i can just write this issue off as 'they have shorter mags that don't extend a long way out of the gun.' done. But there are other similar kinda issues with other models too.
I potentially could chop up some little pieces of plastic and given them mags but that's super fiddly, plus there are a lot of models, plus it adds not that much to the end result (at arms length etc).
Aside from that the model has printed perfectly.
The other, other ones had far less success with the guns. Which is annoying as all other aspects worked fine - auspex and grenade dudes as examples.
As the rest of the model is perfectly fine i'm considering printing off some bolters by themselves and gluing them on. Seems a waste to ditch the model due to this issue. Fiddly.
I'm also probably going to experiment with adding supports for these particular models and seeing what the result is? Perhaps they just need a support under the bolter. Perhaps there's something dodgy with the bolter on these models... doesn't look like it from the slice though.... confusing.
[Update 20191009]
All printery since last update has been re getting these infantry sticks done.
Below, a visualisation guide, cos numbers work, but why not...
these were the 'perfect prints'. 4 per base and then requires a missile launcher guy.
this is including the 'not bad' prints, so missing the sickle mag basically.
i ended up printing off 'just bolters' as postulated previously. more work, but gets the printed models * 'complete' as much as possible. [* if not the 3d models]
these were then added to the 'a bit shit' models. so i now have 'auspex guys'... 'grenade guys'... 'go this way' pointing sergeant guys... 'stylin one hand aiming' guys... and that's it. ended up with a few more than in the picture, but not that many.
these ones are either sergeants to mix it up with the existing sergeants, or to add some flavour to the sticks of regular dudes (grenades etc).
i then went through and add the extra mags to most of the 'not bad' guys too (all but perhaps 10). so the 'not bad's are not 'goods'. worth the effort i think.
so this is the 'good' and fixed 'special' models. the specials bulk the numbers a bit which helps.
then printed a bunch of bases- and the missile guys.
and have everything ready for assembly. needed to chop the models off all the support/raft. which took a while, just with clippers - the brittleness of the resin helped a bit. the final bases are a bit rough but they'll all be covered by astrogranite eventually anyway.
so 4 bags; good, special fixed (sergeants), regular fixed, and missiles. will definite have enough models for the bases now.
[Update 20191010]
On to assembly. Have 2 formations of 6 bases done. all the others have sergeants and missile guys.
The final 3 models added to the stand are often the trickiest. finding models that look good in the various slots.... sometimes chopping the base from the feet and repositioning 'manually'. takes a while to get them presentable. not saying they're all perfect by any means but they're acceptable. Given the number of stands, if one or two stands are a bit 'not so great' then they kinda blend in with the crowd.
[Update 20191011]
Ok, and, done.
had about 20 or so marines left over after all this... not including the ones from previous prints. reasonably happy with the configurations, plenty of variety, nothing too derpy.
bit over infantry for now.
so they're all sitting on this box lid and i thinks to myself, 'probably should bag and box those so they're out of harm's way'. great idea, however as i lifted the tray it snagged and spilled sticks everywhere. now, resin may be many things... but shatterproof it isn't. the emperor was looking after these brave warriors however and only 3 sticks had dudes snap off. was a relatively painless fix.
To the paint table...
The first of the new prints have made it to the paint table.
One set of rhinos, the vindicators and the dreadnoughts for starters. So far 2 coats of null oil. Next dry brush light grey, then leadbealcher and onward.
Also started green stuffing the landers and thunderhawk. Pushed some solid green stuff into the bigger gaps on the landers, then for all models brushed some liquid green stuff into the lesser gaps. Another couple of rounds of liquid filler will be required.
Next for these will be some scraping, sculpting and sanding to clean up the surfaces and get things presentable.
Until next time...
As fun as (actual AC) deploying by aircraft is, there is a limit on how many AC you can take for my BT list... 33% to be specific.
Any deployments beyond that need to be either teleported, deployed at the start of the game as ground forces, or have the Planetfall rule - and of course Drop Pods.
It's fairly safe to assume that i'm in a printing not painting place at the moment.
Over the weekend (and onward) i've printed all the dreadnoughts i needed (4x tactical, 2x hellfire) included a bit of 3d modelling. These turned out 'acceptable'.
Printed the last Thunderhawk (the third, i wanted 3 in the army) which turned out a bit iffy (warped and some 'thin bits') but usable none-the-less.
And thence onto drop pods (DP, DPs DP's... from here on out).
Now, technically you only need 6 of these models for your army. You place them, then unload the troops within 5cm, then shoot etc, then remove them. Next formation rinse and repeat using the same DP models.
What i'm making/going to make is 6x closed-door models, 6x open-door models, 2x oversize closed-door models - dreadnoughts can DP too - and then there's 6 deathstorm DP as well.
Although i had a closed-door model already (from thingiverse - used for previous armies) i wasn't super happy with it, or more to the point i wanted to trace-model it and then use that to make an open-door variant.
Not sure precisely when i got all this done... friday-saturday i think. wasn't overly complex anyway, model 1/5 of the model, copy/paste and rotate 72o five times then cleanup the intersect issues. And i then made the open-door model off of that.
Lots of models/work for something that spends a minute on the table, but that's all part of the fun/process/joy of the hobby.
Over the weekend i was able to get the 6x closed-door models made (still need extra bases) and in general i can print 2 DP per print run.
Each print run (for closed-door) takes about 4 hours - so a full day for the batch
So far i've printed one open-door set (2 models) - they look rad - and that takes somewhere in the 5-6 hour range. Bloody long print by comparison. They're relatively tall but don't use a huge amount of resin so as long as they don't misprint i'm happy.
Will just keep churning out prints at a batch a night and should have the DPs done by end-of-week. yhay!
Feel like i'm really procrastinating with the next infantry prints though :)
Printing Roundup
Turns out that at the moment the base layers of the print are REALLY sticking well to the print face. I have set the first layers to a longer exposure that the default but it seems that the print face might also be 'worn in' or something.
To the point that it was difficult to chip/knock the DP models off. The scraper now has chunks and divots so off to bunnings for a new (metal) one.
Seem to have gotten a handle on rafts and supports for slicing - at least far better than when i started.
My current technique is to put a 0.2mm raft under the model, and also extending the width and length of the raft around the model by 2mm. Then make sure everything on the slicer software connects by these rafts.
Having individual small pieces on the print face seems/seemed to cause more issues than one monolithic print.
the down side is the 0.2mm is added to the bottom which then requires extra clean up... if it's going to show anyway. things like the drop pods which have astrogranite etc basing need not be done.
[Update 20190925]
Something about 'telling a deity your plans'... aka, suggest a piece of machinery is performing admirably and it will sh1t itself.
Went to print some pods last night and got a tonne of memory errors. So frustrating, but at least it happens within 4 layers, so not 4 hours into the print which would truly make me explode with eversor-esque fury.
Printed a set of bases which seemed to 'warm it up' and then it printed some pods. Got up at midnight for cleanup. Only half stuck to the base [rolls eyes so loud you can hear it]
So one was warped rubbish, and the other was more or less fine. Which means i have odd numbers of pods unless i get another failed print...
Entirely the opposite of my previous assessment. Ar$ehole machinery.
This is the 'results table' so far (sans Stormbirds)...
I have no idea why the machine gets the memory errors or what clears them. It's definitely nothing 'physical' and the files obviously print (the first set of 2 printed just fine). Can only assume it's something buggy with the arduino-eq tech running the software. My (mostly pointless) guess is that it might have some kind of memory leak or something that eventually just craps out and instigates a refresh of the machine's memory.
As well as the memory error is also didn't allow me to exit out of the failed job once and i think it also just restarted twice after an error. Not happening consistently enough for me to hit it with a hammer, but it's still early days. The annoying part is (aside from the apparent randomness) is that i know it CAN work fine, as evidenced by the pic above.
[ed: there was a noticeable change in weather temperature around that time too, i.e. got colder.]
In other news i picked up another litre of print juice (orange this time, no maroon and the colour makes no difference as everything is painted).
The prices are loony: may2019 $59, july2019 $120, sep2019 $77
Makes no sense but at least it's a reasonably price this time. Guessing it's end of the shipment and no one wants these colours... which suits me fine obviously.
Based on these resin prices alone it's still probably cheaper to print your own than it is to buy 3rd party models.
[Update 20191001]
The pic above doesn't show it but there's even more pods than that... they were still underway at the time. Anyway done with the pods.
Pulled the proverbial finger out and started printing infantry.
These are for basically Tactical stands (Crusaders in BT parlance)...
The desired goal for this 'batch' is 5 sets of 6 stands (already have 1 set of 6 stands). So have i have 2 to 3 sets done (and also need to do a bunch of missile launcher guys). aka, a bit more to go.
The print results are mixed. not from model to model but from type to type.... so all of one model type will have 'issues'.
Below: the guy on the left is 'good', the guy on the right is 'not bad'.
The difference is that on the 'not bad' guy the magazine is missing from the model.
I have no idea why. The 3d model has it, on the slicer it looks like it's there, but during the print process it's a no-show [shrug].
I'm reasonably sure that my previous prints also had these issues but i kinda overlooked it given there were larger issues to work out at the time.
Fluff-wise i can just write this issue off as 'they have shorter mags that don't extend a long way out of the gun.' done. But there are other similar kinda issues with other models too.
I potentially could chop up some little pieces of plastic and given them mags but that's super fiddly, plus there are a lot of models, plus it adds not that much to the end result (at arms length etc).
Aside from that the model has printed perfectly.
The other, other ones had far less success with the guns. Which is annoying as all other aspects worked fine - auspex and grenade dudes as examples.
As the rest of the model is perfectly fine i'm considering printing off some bolters by themselves and gluing them on. Seems a waste to ditch the model due to this issue. Fiddly.
I'm also probably going to experiment with adding supports for these particular models and seeing what the result is? Perhaps they just need a support under the bolter. Perhaps there's something dodgy with the bolter on these models... doesn't look like it from the slice though.... confusing.
[Update 20191009]
All printery since last update has been re getting these infantry sticks done.
Below, a visualisation guide, cos numbers work, but why not...
these were the 'perfect prints'. 4 per base and then requires a missile launcher guy.
this is including the 'not bad' prints, so missing the sickle mag basically.
i ended up printing off 'just bolters' as postulated previously. more work, but gets the printed models * 'complete' as much as possible. [* if not the 3d models]
these were then added to the 'a bit shit' models. so i now have 'auspex guys'... 'grenade guys'... 'go this way' pointing sergeant guys... 'stylin one hand aiming' guys... and that's it. ended up with a few more than in the picture, but not that many.
these ones are either sergeants to mix it up with the existing sergeants, or to add some flavour to the sticks of regular dudes (grenades etc).
i then went through and add the extra mags to most of the 'not bad' guys too (all but perhaps 10). so the 'not bad's are not 'goods'. worth the effort i think.
so this is the 'good' and fixed 'special' models. the specials bulk the numbers a bit which helps.
then printed a bunch of bases- and the missile guys.
and have everything ready for assembly. needed to chop the models off all the support/raft. which took a while, just with clippers - the brittleness of the resin helped a bit. the final bases are a bit rough but they'll all be covered by astrogranite eventually anyway.
so 4 bags; good, special fixed (sergeants), regular fixed, and missiles. will definite have enough models for the bases now.
[Update 20191010]
On to assembly. Have 2 formations of 6 bases done. all the others have sergeants and missile guys.
The final 3 models added to the stand are often the trickiest. finding models that look good in the various slots.... sometimes chopping the base from the feet and repositioning 'manually'. takes a while to get them presentable. not saying they're all perfect by any means but they're acceptable. Given the number of stands, if one or two stands are a bit 'not so great' then they kinda blend in with the crowd.
[Update 20191011]
Ok, and, done.
had about 20 or so marines left over after all this... not including the ones from previous prints. reasonably happy with the configurations, plenty of variety, nothing too derpy.
bit over infantry for now.
so they're all sitting on this box lid and i thinks to myself, 'probably should bag and box those so they're out of harm's way'. great idea, however as i lifted the tray it snagged and spilled sticks everywhere. now, resin may be many things... but shatterproof it isn't. the emperor was looking after these brave warriors however and only 3 sticks had dudes snap off. was a relatively painless fix.
To the paint table...
The first of the new prints have made it to the paint table.
One set of rhinos, the vindicators and the dreadnoughts for starters. So far 2 coats of null oil. Next dry brush light grey, then leadbealcher and onward.
Also started green stuffing the landers and thunderhawk. Pushed some solid green stuff into the bigger gaps on the landers, then for all models brushed some liquid green stuff into the lesser gaps. Another couple of rounds of liquid filler will be required.
Next for these will be some scraping, sculpting and sanding to clean up the surfaces and get things presentable.
Until next time...
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