Friday, 29 March 2019

BSF - for real


last night we played some BSF at FLGS (top ryde). This was the first time i've played BSF non-solo.
It really changes the dynamics of the game imo, and in a positive manner.

Was just two of us playing - 2 explorers each, dividing up the admin tasks, and basically ignoring the 'leader card' aspect.


[playing the second combat map. helps to have a nice big table for all the moving parts... the author obviously inspired by fantasy flight...]

Playing solo definitely helped with learning the rules (as did investigating rule clarifications on i.e. boardgamegeek) but not having to control everything to keep things moving along created some stark differences to the solo experience. This is not to say that solo is bad or not worthwhile.

i) You don't have to remember to do everything yourself, someone else can pick up on missed steps, or side/caveat rules or conditions.

ii) which leads to being able to think about using character tricks and strengths more effectively (or at all) rather than just falling back on the most expedient way of conducting a combat,

iii) a second point of view regarding the strategy/plan is a good thing (even if it's just them egging you on to rashly use that last destiny dice to try to kill that recalcitrant critter rather than getting back into cover).

iv) more responsibility to remain combat effective / (conversely) if you're playing solo then it's possible to care less or get somewhat gung-ho if/when you start getting bored.

anyway just some post-session thoughts.

after the game we discussed how we envisaged playing with even more people might work.

we kinda concluded/guessed that it might be a bit 'hands-off' and thence less engaging.
too many cooks, too much sitting back waiting for things to play out perhaps.
could be wrong but it seemed to work surprisingly well with this format and worth a try if you have the opportunity.

it was also suggested that if we had three players it might be worth one person running the 'admin/hostile' role for a given combat card and then swapping roles for the next card etc.


this was our final disposition from the evening. only one clue, but bobot got inspired and a perma-inspire card for the rogue trader was found (who sadly was not on the table to make use of it). no wounds which was nice.
we played a combat map, then 2 mini-quests in a row, then another combat map. and that's all we had time for. might consider playing on from this position next time.

probably the stand-out character of the night was pious flamethrower who crispy-crittered hostiles with almost casual disdain. she was unlucky not to get inspired given the number of casualties she caused but most hostiles were only in groups of 2 (and she needs 3 in a hex).
bobot was surprisingly effective, notably with the power claw and also as a wound soak.
sniper pixie and krootons were effective with 'jump out, shoot, jump in' sniping duties and running on discovery markers and maglifts.
all fairly standard tactics.
a reasonably conservative mindset was maintained so lots of hiding in no-LOS positions and good use of cover helped keep wounds down. the 'blackout' twist was also helpful in suppressing incoming fire and handy if you happen to get it (combat 1).
we did use up two of the ship resources (something to remember is we carry on from this state) mainly as a 'last-game-we're-likely-to-play-now' situation.

Until next time...

Thursday, 28 March 2019

Mainly (BSF) Painting - general progress

[original post draft 20190320]

A few more BSF models underway. beastmen, rogue trader finally made it up and also bobot.

[later: 20190328] bobot done. Also a slightly better pic of Navigator mcBighat. The beasties and trader are still just black.

Have a potential intro game this evening and wanted bobot completed. This means on the trader and rattlings are to be done from the explorers. and only the beastmen and psychers remain from the hostiles.

still on BSF have started painting up the barricade/cover pieces. starting with solid black, then will probably dry brush with leadbelcher to catch the edges (there is actually a pattern on the pieces) and then give everything possibly a blue wash just to make the metal a little more interesting/patterned.

[later: 20190328] these are done. quite pleased with the result. a bit of striation still showing but kind of adds to the rustic effect i think.

roughly dry brushed leadbelcher onto the raised bits, trying to generally keep off the recesses (which were quite shallow).

The a wash of (army painter) blue shade, bit hard to see the blue effect but it looks ok in real life. 


Warmonger Titan has been based in leadbelcher. the idea at the moment is to make sure the paint is thoroughly dry then chuck on some wall plaster here and there and then sand it. the striation is a bit much so hopefully i can reduce the noise a bit.
not sure what kind of final colour scheme i will be going with but something darker rather than lighter might also help hide some of the remaining lines. we'll see.

Until next time...

Thursday, 14 March 2019

Terrain Add-ons and Warmonger Peekaboo

Glued the longer/simpler buttresses on the taller 'suburban' structures.

Had enough for 8 bases worth which is all but 3 of the 2-storey or more pieces.
The other 3 pieces have multiple skinny structures per base, so at least 16 prints required per piece, and i didn't print that many.  Just remembered i have half a roll of ABS i shelved in disgust a while ago.
I'm actually not minding the variation - which is the purpose of the exercise anyway. 

There are also a few (circa 3) low buildings as well, and these will also remain unadorned.

Am currently filling gaps with the add-ons and will then repainting the structures, so they're on the paint desk. So is the Warmonger - which gives an idea of sizes and scales. Might actually be pretty good.

[update 20190318: the structure painting/finishing has been done and boxed. looks good/as planned but not spectacular enough to warrant a picture.]

Until next time...

Monday, 11 March 2019

Church Rework


Finished off the buttress add-ons to the eccelesiasty buildings.




Not disappointed with the result, in fact i think they add more than i'd envisaged - even when modelling them up. 




The rooves were also getting a bit tatty so they got a new coat of leadbelcher followed by 2 washes of coelia greenshade and then 2 washes of null oil.

Also recoated the base edges with steel legion drab.

In other brief news:

- navigator mcbig-hat now has blocked in main colours. awaiting washes.
  [later 20190318: done]

- the warmonger titan is getting some leadbelcher. really highlighting the striation. will need some filler and sandpaper work.  
- the plastic roll is all used up. printed off some long buttresses sets for some of the 'suburban' buildings. probably enough for 8-10 buildings.

Until next time...

Thursday, 7 March 2019

Printing - Little Jobs, Big Jobs

[original draft 2019-02-27]

[several revision later as projects progress]
I went from a small smattering of jobs to several projects on the go at the same time.


A bit of BSF painting...
Finished painting eldar shadowsomething. Nothing spectacular but happy enough with the result. looks better in real life.


Have started on the next character piece; pious flamethrower. Black base coat done and working on the basic blocking colours.
[later] Finished painting pious flamethrower.

Have placed navigator mcbig-hat on the paint table.


Printing 'a' - real stuff...
I recently printed some 'real life' prints for a buddy of mine. Tool shop stuff for routers and air extractors and what not.
Anyway, knowing that the print quality was absolute rubbish i pulled the printer apart a bit (not too much) but enough to find that the y-axis was missing a screw and the other screw that was there was held in by friction... not a nut.
Tightened things back up and glued bits in to make doubly sure.

Printed off the tool shop pieces which were rather large, and it all went scarily problem-free. About an 8hr print for the larger piece.


Printing 'b' BFG Transports...
Following that, printing off some transport ships for BFG. These are only really used for 'scenario' games - i.e. you protect a convoy as it travels edge to edge across the board etc...   these make up the convoy needing protection.... halp may, halp may.
They'll see precious little use compared to any fleet. Will probably put them on 'real' BFG bases as there's no need to swap them around or waste transparents on them. plus i have plenty of spares from the eldar project.
[later] transport ships all printed, glued and awaiting inspiration. 7 sets of 2 ships.

Still on gothic...
[later later] I went to wire-cut the imperial navy foam tray and no joy. Given it's plugged into a wall socket it's not the battery. The wire just isn't heating up - the 'hot-stick' however, is.
Can pull the component apart i guess [yawn]. I'm also contemplating looking for a larger wall-wart and upping the power.
[after that]  
it appears that the pin-socket connection in the detachable plug-in bit aren't connecting well.
found the power box for (probably) my old printer. 19v 6amp. Safe to say that when the ends were placed across the wire the was a glow like a small wirey sun for a second then it evaporated.
back to the drawing board.


Printing 'c' Epic Emperor Titan...
I also decided it would be an idea to try printing an emperor titan - because... i can.
Been contemplating it for a while and decided to pull the trigger.
The theory is use a 28mm knight legs, lower torso and other bits as appropriate; then print the specialised main torso bit.   All files c/o thingiverse.
At the moment i have files for a 'warmonger' titan, which is a variation of an emperor but with different armaments, more a ranged platform with a more versatile armament selection.
Probably could mock up some 'spires' and do a 'true' emperor.  [later: didn't happen, probably won't]

There was a recommendation or suggestion on thingiverse that this type of configuration worked fine. we'll see.

Compared to MY marines/guards my other titans are actually a decent scale, so perhaps the Emperor will work as well.  It's meant to be big... just not sure if it will be too big for my table terrain.
[later] Torso printed. came out ok. stuck to the build plate well. ran in draft mode at 150% speed hoping to trick it into not pausing (didn't work - re New Printing Issues later).

[later later]  This thing is frickin colossal. i'm not saying it's not to (tru)scale but it's big. Like when you see the 28mm knights they're pretty big right, but next to an Epic building they're crazy big.

Just found and interesting picture and even the original model was pretty big. dunno.

A side-by-side with the warlord, warhound and a knight demonstrated that the scale is actually sane.

I guess the main issue i have with the scale is that it's going to be towering over EVERY bit of terrain on the board (and most boards i've played on).
That said (there's always a that said!!) the buildings i have created are meant to be 'small', kind of little outpost structures rather than gargantuan hab-blocks or hive cities.

So, here we see all the raw printed bits in situ. Warhound for comparison... sit... good boy.

Have started the clean up, which will be a slow process (not like there's a rush or, in fact, that i will ever use it). Lightly sanding, filling with epoxy and plaster-filler. Generally trying to get it presentable, and hopefully without too much striation.
With luck i'll manage to scrounge some gubins and widgets form the bit-box to glue in appropriate places and take away from the large flat surfaces a bit too.
Bit difficult to tell how much of that will be required with stark white plastic and black paints. However, black is good for checking how the plaster filler is going.
The 8-shot rocket launcher (right hand weapon) is pretty much my own model design. Was originally planning on subbing a standard gattling model, but the missile launcher is what makes a warmonger and warmonger.
Each of the 8 'missiles' uses the top of a deathstrike missile glued onto a gattling barrel. hopefully will look ok.  Less of a ICBM, and more of a pointy stick-grenade on steroids.
Also, as per the warhound scale pic the original hydra cannons (AA ones on the top turrets) were way too large. Found the hydra (vehicle) ones on thingiverse and rescaled to 112.5%. Better aesthetics i think.


Printing 'd' BSF cover...
Printed out a bunch of the BFS 'cover' barriers/barricades.
These are just simple/thin wall shapes. I always forget to apply cover rules when i play. I'm sure a physical wall would help remind me.
Should have enough to cover any scenario/combat map in the deck.   I put all the tiles down with as many cover bits as possible upward and made sure they were all accounted for.  should be enough. Will probably finish these with a blue/black gloss finish at some stage.

[later 20190318: in situ, not painted yet. soon.]



Printing 'e' Epic building enhancements...
Decided that my epic buildings needed buttresses.
The plan was always to make simple building then go back and embellish them later.
Have printed off some bearable ones for the 'Ecclesiasty' buildings, aka churches. 
Will attempt to also add some aquillas and bits and bobs while i'm at it.
Have added some plaster filler to neaten a few things up since they're getting reworked.
[update: so the little sticky out bits at the bottom corners of the walls. buttresses. nominally flying buttresses.
These ones (pictured) have got some texture paint on them so must have gone just base colour on these one.
Will need a little bit of re-basing as well.]

Don't think i'll have enough plastic for buttresses for all the 'apartment' type buildings (the plainer, more boring ones).  Am using the last of the plastic making as many as i can - not worried if some are and some aren't enhanced. 


New Printing Issues
Anyway so the printer is behaving itself. or at least it kinda is. for some reason it has taken to 'pausing' mid-print (one thing after another, no). you can resume the print and it carries on where it left off (though i had to do this twice for one job - emperor leg components).
One can correctly assume that i find this annoying.
Not sure if it's gcode file or hardware related. don't really care either.
Annoying because you have to be around to ensure the job continues, which i kind of do in case it slips off the base, but yeah, just another niggle.

Printed out the emperor torso took quite some time. there were 2 stops which really pissed me off.
First one at 0.3mm so barely started. The second one after 'printing all night' at about 60%. So after removing a blob of melt it finished without another stoppage.
Unreliable. perhaps the fact that i've only ever run small jobs has hidden this issue and it was always problem. dunno.


Printing Sayonara ?
Basically... i'm just looking to finish off the roll of plastic. it's gone pretty nasty and with the hot days/roll tension it's consistently snapping during the 'non-print-hours', so i have to reset/re-feed it every session.

Anyway after this roll is done i think my print career will be taking an indefinite hiatus.

Might take a run at resin at a later stage, but for now... i have what i need and am finding the process more annoying than educational/exhilarating.


Until next time...